ShawnDriscoll
Cosmic Mongoose
Just say all fiction is fantasy.
alex_greene said:Then I heartily recommend reading more books. And reading outside the genre.F33D said:alex_greene said:Hair splitting.
Fantasy stories incorporate huge chunks of mythology. Not surprising, since they began as mythology.
??? I've read many fantasy stories that have no historic mythology in them.
Lemnoc said:Based on the idea that every good story has recognizable plot elements—The Big List of RPG Plots, et al—what must a story offer in the SF genre to hold your interest? Obviously, the introduction of magic, as such, is a big no-no to the genre.
But what if you were to adapt, say, your average James Bond film into Traveller? What devices or gimmicks or chestnuts would it have to contain to hold your interest? What boosters would it need to lift it into the SF realm?”
Lemnoc said:I’m running a pretty low-tech campaign and I am interested to know this. At what point, for you, does it stop operating on the “final frontier?”
What ARE you babbling on about now? Not all incorporate chunks of mythology.
Seconded. You can be set in the future and be just as fantastic, see previous post.There is a big difference between "Fantasy" which is genre, and "fantasy" which just means "made-up".
Epicenter said:Sci-fi in a RPG is more about attitude of the GM and players than any specific thing.
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I think the central tenet (for me) of what sci-fi is that it has to have a scientific and technological bent that underlies it....
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Science I think should be a large part of game as well. I don't mean that the players need to be scientists or that dragons can't exist because the body mass to wingspan ratio could not possibly allow them to fly. Instead I mean that rational, scientific approaches are a major factor as opposed to mysticism or supersition. Asking "why" does not lead to brick walls of arbitrary declarations by supernatural beings. Strange and inexplicable things may occur in a sci-fi game, things that the players will never be able to explain, but as a background "feel" to the game, the players should feel that someone, somewhere could explain it given time and the tools.