Cleombrotus
Mongoose
So it's been well over six months since I spat my dummy over MRQ. I currently play RQ3 with all of my favourite bits from MRQ rules thrown in and it works very well indeed, if I say so myself.
We kept fatigue because RQ3 fatigue was a naff rule and the MRQ rule is simple and elegant and evocative.
Hero Points we have kept if only for the randomness they add. It's good to be able to add such a simple mechanic that throws combat wide open, especially if an npc looks tasty enough to have a few of his own. Legendary Abilities are up for grabs as well, although we'll integrate them on a case by case basis.
Strike ranks - I have always liked this rule in runequest. I might be in a minority here. It's complex, that's for sure, but once you have your own understanding of it or your own take on it, it enables stuff to move very smoothly. I found that MRQ initiative actually detracted from the excitement of the situation by breaking up the flow of play.
I found that the Action/Reaction system created a huge amount of gameplay to resolve a very insignificant amount of game time. This became a problem when things didn't go according to plan and, for example, one player started a melee when the other characters were about 50m away. The player in melee then took up a completely disproportionate amount of game time actually having fun smacking stuff whilst other characters were left to state "I'll move toward the fight" "Still moving" "Still moving", etc. Whilst there is nothing inherently wrong with this, it didn't exactly help the tension of a combat. RQ3 is shorter, more free-form and as a result more exciting. Last weekend we just had a drawn out ruck with a bunch of vampires and it was one of those fights when you think, "Now THAT's why I love and still play Runequest!"
I notice that even though I have left this forum for a good old while due to lack of internet, the lengthy exchanges about rules haven't really changed that much, and that the confusion is just as rife.
How are peoples' games going, and is anyone a complete and utter MRQ convert? Anyone else find the same things as me or am I just a weirdy roleplay geek with no friends listening to Iron Maiden and dreaming of actually meeting girls?
We kept fatigue because RQ3 fatigue was a naff rule and the MRQ rule is simple and elegant and evocative.
Hero Points we have kept if only for the randomness they add. It's good to be able to add such a simple mechanic that throws combat wide open, especially if an npc looks tasty enough to have a few of his own. Legendary Abilities are up for grabs as well, although we'll integrate them on a case by case basis.
Strike ranks - I have always liked this rule in runequest. I might be in a minority here. It's complex, that's for sure, but once you have your own understanding of it or your own take on it, it enables stuff to move very smoothly. I found that MRQ initiative actually detracted from the excitement of the situation by breaking up the flow of play.
I found that the Action/Reaction system created a huge amount of gameplay to resolve a very insignificant amount of game time. This became a problem when things didn't go according to plan and, for example, one player started a melee when the other characters were about 50m away. The player in melee then took up a completely disproportionate amount of game time actually having fun smacking stuff whilst other characters were left to state "I'll move toward the fight" "Still moving" "Still moving", etc. Whilst there is nothing inherently wrong with this, it didn't exactly help the tension of a combat. RQ3 is shorter, more free-form and as a result more exciting. Last weekend we just had a drawn out ruck with a bunch of vampires and it was one of those fights when you think, "Now THAT's why I love and still play Runequest!"
I notice that even though I have left this forum for a good old while due to lack of internet, the lengthy exchanges about rules haven't really changed that much, and that the confusion is just as rife.
How are peoples' games going, and is anyone a complete and utter MRQ convert? Anyone else find the same things as me or am I just a weirdy roleplay geek with no friends listening to Iron Maiden and dreaming of actually meeting girls?