steve98052
Mongoose
Question for weapons gearheads:
I just got the T4 CD, and I see that it includes an edition of Fire, Fusion, and Steel and lots of other good stuff like the Milieu 0 setting (which was the main reason I bought it).
I also have lots of GURPS books, including Vehicles 2 and most or all GURPS Traveller books.
So, if I'm looking in terms of physical simulation (as opposed to things like ease of use), which sources most accurately represent weapons that conform with real world physics, particularly real or plausible slug-throwers?
- The T4 FFS rules
- Rules from another Traveller edition
- A Mongoose book I don't know about
- GURPS Vehicles 2
- Some other GURPS edition (All I have of 4th are the core books.)
- Some other game altogether
I know that a weapons gearhead made a GURPS Traveller weapons spreadsheet that goes beyond Vehicles 2 in physical simulation; I probably still have a copy of it somewhere. That's probably the right answer if the answer is in GURPS territory.
Obviously when it's time to make the final translation from physics to game rules (to-hit dice and hit point damage) the simulation diverges from pursuit of physics to pursuit of game play. So I'm only asking about the portion that remains in the physics domain.
Also, I've been away for a while. Greetings to all who remember me from before the pandemic.
I just got the T4 CD, and I see that it includes an edition of Fire, Fusion, and Steel and lots of other good stuff like the Milieu 0 setting (which was the main reason I bought it).
I also have lots of GURPS books, including Vehicles 2 and most or all GURPS Traveller books.
So, if I'm looking in terms of physical simulation (as opposed to things like ease of use), which sources most accurately represent weapons that conform with real world physics, particularly real or plausible slug-throwers?
- The T4 FFS rules
- Rules from another Traveller edition
- A Mongoose book I don't know about
- GURPS Vehicles 2
- Some other GURPS edition (All I have of 4th are the core books.)
- Some other game altogether
I know that a weapons gearhead made a GURPS Traveller weapons spreadsheet that goes beyond Vehicles 2 in physical simulation; I probably still have a copy of it somewhere. That's probably the right answer if the answer is in GURPS territory.
Obviously when it's time to make the final translation from physics to game rules (to-hit dice and hit point damage) the simulation diverges from pursuit of physics to pursuit of game play. So I'm only asking about the portion that remains in the physics domain.
Also, I've been away for a while. Greetings to all who remember me from before the pandemic.