Weapon Style of choice

Weapon style of choice

  • Reach

    Votes: 0 0.0%
  • Ranged

    Votes: 0 0.0%
  • Unarmed

    Votes: 0 0.0%
  • Two-weapons

    Votes: 0 0.0%
  • Mounted

    Votes: 0 0.0%
  • Two-handed brutality

    Votes: 0 0.0%
  • Magic and its many wonders

    Votes: 0 0.0%
  • Average single weapon 5 ft. threat

    Votes: 0 0.0%

  • Total voters
    0
Everyone should have unarmed strike... and a finessed unarmed power attack can be a nice way to suprise the person who just disarmed you
 
same here, improved unarmed and iron will are 2 feats i always tend to take no matter what character or class im playing. just seem to be way too handy to miss out on them.
 
I always seem to end up using two weapons.

only in conan for me. in normal d20 i just end up getting annoyed at having sunk 3 feats in it and still be suffering quite substantial penalties.
 
I have an aquilonian 9 soldier/1 Barbarian and he has an akbitanian greatsword with wep specializations and i get the greatsword as a racial bonus so no extra feats put into it and with my attacks right now being at a plus 16/plus 10 theres plenty of room for power attacks so take 2d10+7 plus anywhere from 4 to 18 damage in powerattacks and if someone disarms me i have quick draw and a slew of weapons plus versatility.

i once beat the stuff out of a nordheimer in a bar with a chair in each hand versus his nordheimer two-handed axe

quick draw and versatiity together can create endless possiblities. imagine the right and most creative weapons for everysituation.one of my favorites is lassoing a guy right off of his horse and tying the rope to my saddle and dragging his rear along while i hack at his buddies with my greatsword : ) anyways, a character with those two feats, disarming him is useless, because he or she is just as deadly and cunning without his sword. not to mention the +5 shemite bow at his dispense.
 
Quick Draw + Versatility is often overlooked as the total "Jackie Chan" approach to combat. It means, in essence, that you can pick up anything quickly and smack somebody with it, so you're grabbing the bar stool, a lantern, a wine cask....etc, etc, etc...all at only -2 to hit and while still moving freely.

Rumble in Shadizar!!!

:lol:
 
Sutek said:
Quick Draw + Versatility is often overlooked as the total "Jackie Chan" approach to combat. It means, in essence, that you can pick up anything quickly and smack somebody with it, so you're grabbing the bar stool, a lantern, a wine cask....etc, etc, etc...all at only -2 to hit and while still moving freely.

Rumble in Shadizar!!!

:lol:

See I always thought QUick Draw made the Draw a Weapon Action a free action, not the pick of an item a free action.
 
Foxworthy said:
Sutek said:
Quick Draw + Versatility is often overlooked as the total "Jackie Chan" approach to combat. It means, in essence, that you can pick up anything quickly and smack somebody with it, so you're grabbing the bar stool, a lantern, a wine cask....etc, etc, etc...all at only -2 to hit and while still moving freely.

Rumble in Shadizar!!!

:lol:

See I always thought QUick Draw made the Draw a Weapon Action a free action, not the pick of an item a free action.

Yeah, but what is drawing a weapon anyway? Obtaining it from a location in easy reach basically. If a thief had a dagger laying on the bar in front of him, would you not allow him to use quick draw to grab it as a free action? If not, how is that harder than pulling it from a sheath? This is one of those areas where a little flexibility is a good thing and makes sense. I would consider even if someone is disarmed (thus their weapon fell to the floor), that if they chose to drop prone to grab the weapon, they could do so without provoking an AOO for picking up an item (since this would fall into "drawing" a weapon, and they are effectively penalized by being prone, both by drawing an AOO if attempting to stand and having combat penalties for being prone).
 
slaughterj said:
Yeah, but what is drawing a weapon anyway? Obtaining it from a location in easy reach basically. If a thief had a dagger laying on the bar in front of him, would you not allow him to use quick draw to grab it as a free action? If not, how is that harder than pulling it from a sheath? This is one of those areas where a little flexibility is a good thing and makes sense. I would consider even if someone is disarmed (thus their weapon fell to the floor), that if they chose to drop prone to grab the weapon, they could do so without provoking an AOO for picking up an item (since this would fall into "drawing" a weapon, and they are effectively penalized by being prone, both by drawing an AOO if attempting to stand and having combat penalties for being prone).

I suppose that's one way to look at it... I've been playing with quick draw rules in various games since probably the old SJG "Man to Man" rules back in the 80s. I have always considered quick draw to be a practiced muscle-memory move where you just get really, really proficient at drawing your weapon from its accustomed place. Like, for a western gunfigher - you hear a noise and your sixgun is out before you even think about it. As a GM I've made characters with quickdraw make Will checks to avoid drawing their weapon when surprised! It's not that picking something up is harder than drawing a weapon, it's just not the practiced move.
 
slaughterj said:
Foxworthy said:
Sutek said:
Quick Draw + Versatility is often overlooked as the total "Jackie Chan" approach to combat. It means, in essence, that you can pick up anything quickly and smack somebody with it, so you're grabbing the bar stool, a lantern, a wine cask....etc, etc, etc...all at only -2 to hit and while still moving freely.

Rumble in Shadizar!!!

:lol:

See I always thought QUick Draw made the Draw a Weapon Action a free action, not the pick of an item a free action.

Yeah, but what is drawing a weapon anyway? Obtaining it from a location in easy reach basically. If a thief had a dagger laying on the bar in front of him, would you not allow him to use quick draw to grab it as a free action? If not, how is that harder than pulling it from a sheath? This is one of those areas where a little flexibility is a good thing and makes sense. I would consider even if someone is disarmed (thus their weapon fell to the floor), that if they chose to drop prone to grab the weapon, they could do so without provoking an AOO for picking up an item (since this would fall into "drawing" a weapon, and they are effectively penalized by being prone, both by drawing an AOO if attempting to stand and having combat penalties for being prone).

Well I disagree, by the rules drawing a weapon and picking up a weapon are two diffrent things, especially since one draws and attack of oppurtunity and one does not. In combat easy reach is what's on you, not whats at you feet or ona table in front of you. Plus Quick Draw isn't the supernatural ability to move superfast to get a weapon. It's more of a repetative motion thing. That's why it doesn't allow you to sheathe weapon any quicker, or snatch a weapon off someone else. Even if you have an iem ina concealed postion, like under your shirt, ir doens't increase the speed to a free action. Only weapons that are in a ready to draw position.
 
applejuicefool and Foxworthy, I understand your point, but also consider that Quick Draw doesn't say that you only get it with your one long-time practiced weapon. Quick Draw applies to all your weapons, i.e., the Great Sword in the scabbard strapped to your back, the Dagger tucked in your belt, the Broad Sword in the belt scabbard, the Dagger tucked in your boot (but not "hidden"), the Warhammer secured by your belt loop, the Poinard in the inverted scabbard on your back (ala Crocodile Dundee, and again, not "hidden"), etc. etc. So if you are such a badass as to have trained yourself to withdraw a weapon from any angle in any location about your person, then the Dagger on the table directly adjacent to your hand doesn't seem like much of a stretch (pun intended).
 
Foxworthy said:
slaughterj said:
Foxworthy said:
See I always thought QUick Draw made the Draw a Weapon Action a free action, not the pick of an item a free action.

Yeah, but what is drawing a weapon anyway? Obtaining it from a location in easy reach basically. If a thief had a dagger laying on the bar in front of him, would you not allow him to use quick draw to grab it as a free action? If not, how is that harder than pulling it from a sheath? This is one of those areas where a little flexibility is a good thing and makes sense. I would consider even if someone is disarmed (thus their weapon fell to the floor), that if they chose to drop prone to grab the weapon, they could do so without provoking an AOO for picking up an item (since this would fall into "drawing" a weapon, and they are effectively penalized by being prone, both by drawing an AOO if attempting to stand and having combat penalties for being prone).

Well I disagree, by the rules drawing a weapon and picking up a weapon are two diffrent things, especially since one draws and attack of oppurtunity and one does not. In combat easy reach is what's on you, not whats at you feet or ona table in front of you. Plus Quick Draw isn't the supernatural ability to move superfast to get a weapon. It's more of a repetative motion thing. That's why it doesn't allow you to sheathe weapon any quicker, or snatch a weapon off someone else. Even if you have an iem ina concealed postion, like under your shirt, ir doens't increase the speed to a free action. Only weapons that are in a ready to draw position.

But what figher doesnt keep as many weapons as possible ready to thim??

i personally have a akbitainian greatsword, a lasso, a dagger, a +4 shemite bow, a broadsword, and used to have a akbititanian tulwar that i broke on some stupid werewolf.

also, if someones right in my face or trying to grapple me, ive quick drawed thier own weapons right off of him.
 
Foxworthy said:
slaughterj said:
Foxworthy said:
See I always thought QUick Draw made the Draw a Weapon Action a free action, not the pick of an item a free action.

Yeah, but what is drawing a weapon anyway? Obtaining it from a location in easy reach basically. If a thief had a dagger laying on the bar in front of him, would you not allow him to use quick draw to grab it as a free action? If not, how is that harder than pulling it from a sheath? This is one of those areas where a little flexibility is a good thing and makes sense. I would consider even if someone is disarmed (thus their weapon fell to the floor), that if they chose to drop prone to grab the weapon, they could do so without provoking an AOO for picking up an item (since this would fall into "drawing" a weapon, and they are effectively penalized by being prone, both by drawing an AOO if attempting to stand and having combat penalties for being prone).

Well I disagree, by the rules drawing a weapon and picking up a weapon are two diffrent things, especially since one draws and attack of oppurtunity and one does not. In combat easy reach is what's on you, not whats at you feet or ona table in front of you. Plus Quick Draw isn't the supernatural ability to move superfast to get a weapon. It's more of a repetative motion thing. That's why it doesn't allow you to sheathe weapon any quicker, or snatch a weapon off someone else. Even if you have an iem ina concealed postion, like under your shirt, ir doens't increase the speed to a free action. Only weapons that are in a ready to draw position.

But what figher doesnt keep as many weapons as possible ready to thim??

i personally have a akbitainian greatsword, a lasso, a dagger, a +4 shemite bow, a broadsword, and used to have a akbititanian tulwar that i broke on some stupid werewolf.

also, if someones right in my face or trying to grapple me, ive quick drawed thier own weapons right off of him.
 
Foxworthy said:
Sutek said:
Quick Draw + Versatility is often overlooked as the total "Jackie Chan" approach to combat. It means, in essence, that you can pick up anything quickly and smack somebody with it, so you're grabbing the bar stool, a lantern, a wine cask....etc, etc, etc...all at only -2 to hit and while still moving freely.

Rumble in Shadizar!!!

:lol:

See I always thought QUick Draw made the Draw a Weapon Action a free action, not the pick of an item a free action.
Yea, you are of course correct by the RAW.

But... as a GM I enjoy those sorts of antics in my game. So I would allow it while reserving the right to veto individual cases. YMMV
 
Leviticus said:
But what figher doesnt keep as many weapons as possible ready to thim??

i personally have a akbitainian greatsword, a lasso, a dagger, a +4 shemite bow, a broadsword, and used to have a akbititanian tulwar that i broke on some stupid werewolf.
Heh, I once played a great soldier/thief. At one point in his career he wore a mail hauberk/scale corslet, helm, large shield strapped to his back, greatsword, pair of shortswords (for TWF), broadsword, handaxe, 7 or 8 daggers (he liked to quickdraw and throw for sneak damage on the first round) hunting bow and sling.

And even after factoring in the armour check penalty for all that crap he was still at a net +3 to hide/move silent. The guy was a freak :shock:

Btu fun to play.

also, if someones right in my face or trying to grapple me, ive quick drawed thier own weapons right off of him.
Now, see this I would not alow at all. At a minimum you need a grapple check followed by a grab a worn object check (look under the disarm and grapple sections for rules on grabing a worn object).

Later.
 
Leviticus said:
i personally have a akbitainian greatsword, a lasso, a dagger, a +4 shemite bow, a broadsword, and used to have a akbititanian tulwar that i broke on some stupid werewolf.

also, if someones right in my face or trying to grapple me, ive quick drawed thier own weapons right off of him.

Wow... most of my characters spend thier money on booze and women, I couldn't be arsed to bother with more than one weapon. Of course the fact that most soldiers wouldn't have been skilled enough to see my guy coming factored into that. Of course I think it would look stupid with someone carrying around three swords and a bow...
 
slaughterj said:
applejuicefool and Foxworthy, I understand your point, but also consider that Quick Draw doesn't say that you only get it with your one long-time practiced weapon. Quick Draw applies to all your weapons, i.e., the Great Sword in the scabbard strapped to your back, the Dagger tucked in your belt, the Broad Sword in the belt scabbard, the Dagger tucked in your boot (but not "hidden"), the Warhammer secured by your belt loop, the Poinard in the inverted scabbard on your back (ala Crocodile Dundee, and again, not "hidden"), etc. etc. So if you are such a badass as to have trained yourself to withdraw a weapon from any angle in any location about your person, then the Dagger on the table directly adjacent to your hand doesn't seem like much of a stretch (pun intended).

Yeah but where do you draw the line? Quick Draw IMO was given the ability for it to apply to any weapon on the character so that it wasn't a complete useless feat in the grand scheme of things. But it's not intended to allow someone to avoid AoO. The ability is even powered up in Conan by allowing a character to draw a weapon when it's not his turn. Plus the fact is that if you have the weapon on you, you know where the weapon is. You cut down on that split second of "oh shit I need to grab that wepaon over there moment" you're instinct is to pull the weapon your wearing.

Though I would probably allow a player who said they were putting a dagger on the bar and keeping it ready to be drawn the use of quick draw. Just like I've let people draw weapons that were sheathed on thier horse they were riding.

The line has to be drawn a bit. If the player isn't expecting to need the weapon by saying he's keeping it close then I'm not going to give him the benefits of it. Though I'd debate whether the attacker gets his AoO. If I was a player and my enemy quick drawed a weapon off the bar I'd be a bit pissed and even more so if I didn't get my AoO I should've gotten. I'm sure as hell not going to let him draw a weapon off his opponent though, thats a disarm attempt. I wouldn't let a feat trump another feat and a combat option.

Of course Istill not one hundred percent sure I agree with the DnD FAQ which says that switching the hand your weapon is in is a move action... that seems silly.
 
Back
Top