CordwainerFish
Emperor Mongoose
Wonder if laser weapons have tunable wavelengths. Remember the scene in Ringworld wheee Louis Wu tried to shoot a dude whose shirt was the same color as his laser?
For low power targeting ones, shouldn't think that would be much of an issue. +Cr100 option.Wonder if laser weapons have tunable wavelengths. Remember the scene in Ringworld wheee Louis Wu tried to shoot a dude whose shirt was the same color as his laser?
+6 or +7 dmg is nothing to sneeze at when you have 21 before it kills you dead.Following my post, it's also worth noting that rolling a 12 to hit is only a one in 36 proposition. It happens fairly often. Rolling a natural 10 or more is a one in 6 chance. A lucky shot followed by a better than average damage roll is not rare, and usually decides things.
Ultimately, it comes down to the fact that Traveller has a lot of things you can do. That doesn't mean you should do them in your particular game's situation.
Combat in Traveller works fine and is scary enough to make you think before wading in, without making instakills very likely unless you do something really foolish. Like fancy military weapons without military armor.
A typical 2d6 pistol fired at a guy in AV8 by a character with +3 to hit will most likely do a minor amount of damage. Roll a 7 on the hit +3 = 10. So +2 dmg. Roll a 7 on the dmg +2 equals 9. The heavier pistols at 3d6-3 actually do only 1 more point on average, but have a higher max (15 vs 12 before effect bonus). But if someone rolls a 12 to hit or on damage, now that 1dmg is 5dmg.
And that's a mediocre pistol with a decent combat total. A higher Dex + Gun Combat will, of course, do more damage on average.
Again, the average character is in the hospital at 14 dmg.
On the other hand, if your party strolls up to the fight geared up like a riot squad, most likely there won't be a fight if the other guys have pistols. They'll be running for the hills after seeing how you are geared up.
