This is really more of a question, as I'm new to the Traveller system and our group is just starting into our second adventure. Are weapons damage output and armor / defense balanced enough straight out of the rules?
The reason I ask is that if someone manages an armor value of say 15-20 pts, that seems to really take a lot of the bite of the weapons damage. Example... if someone is wearing light cloth armor, a cloth trench coat, and uses a shield. Suddenly a laser pistol is useless against them. That doesn't seem quite right. Even if you get a nice high roll with DMs and an effect of 4pts to add to damage.... it doesn't quite seem enough.
Then there's the physics behind shooting bullet proof cloth armor with an energy weapon. Just because cloth is bullet proof / resistant, doesn't mean an energy bolt would actually react against it the same way as a bullet would.
What am I missing? Do people house rule weapons damage or armor rules etc?
EDIT: Adding this comment...
The other aspect of this is that weapons seem simply not to do enough damage overall. The rules basically make it so a person with zero armor can be stabbed with a dagger and they will never be killed with a single stab. You'd need to roll very high on each roll and stab two times (with high effect) to knock off the average person with 20-ish HP. Or three times without high effect.
Part of me is thinking of tweaking the core rules slightly to address both of these things. Perhaps adding 1D6 to every weapon across the board. Would love some advice if anyone else has done such tweaks.
The reason I ask is that if someone manages an armor value of say 15-20 pts, that seems to really take a lot of the bite of the weapons damage. Example... if someone is wearing light cloth armor, a cloth trench coat, and uses a shield. Suddenly a laser pistol is useless against them. That doesn't seem quite right. Even if you get a nice high roll with DMs and an effect of 4pts to add to damage.... it doesn't quite seem enough.
Then there's the physics behind shooting bullet proof cloth armor with an energy weapon. Just because cloth is bullet proof / resistant, doesn't mean an energy bolt would actually react against it the same way as a bullet would.
What am I missing? Do people house rule weapons damage or armor rules etc?
EDIT: Adding this comment...
The other aspect of this is that weapons seem simply not to do enough damage overall. The rules basically make it so a person with zero armor can be stabbed with a dagger and they will never be killed with a single stab. You'd need to roll very high on each roll and stab two times (with high effect) to knock off the average person with 20-ish HP. Or three times without high effect.
Part of me is thinking of tweaking the core rules slightly to address both of these things. Perhaps adding 1D6 to every weapon across the board. Would love some advice if anyone else has done such tweaks.
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