Tom Kalbfus
Mongoose
Started this topic off as the Red Shirt Rule, but then it wandered onto Wealth Levels, so I'll start a new thread here:
One can introduce the concept of Wealth Levels instead, substitute credits for experience points.
Basically one's fighting ability is augmented by what one can buy or who one can hire. After a while, the characters become remote command figures who direct the movement of troops and ships in mass combat, but rarely engage in personal combat themselves. Admittedly, this is the way things work in the real world as well. The wealth levels continue beyond 20th level, there are people who rule planets, subsectors etc. Probably beyond 20th level, the character should retire.
Wealth
Level
1st Cr. 50,000 Cr. 400/month Very Poor
2nd Cr. 100,000 Cr. 800/month Poor
3rd Cr. 200,000 Cr. 1500/month Good
4th Cr. 600,000 Cr. 5000/month Rich
5th Cr. 1,440,000 Cr. 12,000/month Very Rich
6th MCr. 2.4 Cr. 20,000/month Ludicrously Rich
7th MCr. 5 Cr. 41,000/month
8th MCr. 10 Cr. 83,000/month
9th MCr. 24 Cr. 200,000/month
10th MCr. 50 Cr. 410,000/month
11th MCr. 100 Cr. 830,000/month
12th MCr. 256 MCr. 2.13/month
13th MCr. 500 MCr 4.16/month
14th MCr. 1,000 MCr 8.33/month
15th MCr. 2,400 MCr 20/month
16th MCr. 5,000 MCr 41.6/month
17th MCr. 10,000 MCr 83.3/month
18th MCr. 25,600 MCr 213.3/month
19th MCr. 50,000 MCr 416.6/month
20th MCr. 100,000 MCr 833.3/month
You can use this table to determine what kind of opponents the PCs will have, that is, their opponents will be of similar wealth levels to the PCs. At high levels you end up with space battles between the forces of the PCs and their enemies.
How does that sound as the basis of a Traveller campaign? Probably at around 20th level, the PCs become planetary governors in some frontier districts.
To get an idea of what kind of ship a party of four can afford at various levels there is this table
Wealth
Level
1st
2nd
3rd
4th
5th Launch, Ship's Boat,
6th Scout/Courier, Seeker, Free Trader, Pinnace, Shuttle, Modular Cutter
7th Far Trader, Yacht, Serpent Police Cutter,
8th Subsidized Merchant, Laboratory Ship, Corsair
9th Gazelle Close Escort, Heavy Freighter.
10th MCr. 50 Cr. 410,000/month Mercenary Cruiser, my 1600-ton Lab ship design (forthcoming)
11th Capital Starships using the High Guard Rules
12th Capital Starships using the High Guard Rules
13th Capital Starships using the High Guard Rules
14th Capital Starships using the High Guard Rules
15th Capital Starships using the High Guard Rules
16th Capital Starships using the High Guard Rules
17th Capital Starships using the High Guard Rules
18th Capital Starships using the High Guard Rules
19th Capital Starships using the High Guard Rules
20th Capital Starships using the High Guard Rules
So what are the goals of your Traveller campaign? One possible goal is simply to become filthy rich bastards with their own fleets of ships, and perhaps the governorship of a planet.
One can introduce the concept of Wealth Levels instead, substitute credits for experience points.
Basically one's fighting ability is augmented by what one can buy or who one can hire. After a while, the characters become remote command figures who direct the movement of troops and ships in mass combat, but rarely engage in personal combat themselves. Admittedly, this is the way things work in the real world as well. The wealth levels continue beyond 20th level, there are people who rule planets, subsectors etc. Probably beyond 20th level, the character should retire.
Wealth
Level
1st Cr. 50,000 Cr. 400/month Very Poor
2nd Cr. 100,000 Cr. 800/month Poor
3rd Cr. 200,000 Cr. 1500/month Good
4th Cr. 600,000 Cr. 5000/month Rich
5th Cr. 1,440,000 Cr. 12,000/month Very Rich
6th MCr. 2.4 Cr. 20,000/month Ludicrously Rich
7th MCr. 5 Cr. 41,000/month
8th MCr. 10 Cr. 83,000/month
9th MCr. 24 Cr. 200,000/month
10th MCr. 50 Cr. 410,000/month
11th MCr. 100 Cr. 830,000/month
12th MCr. 256 MCr. 2.13/month
13th MCr. 500 MCr 4.16/month
14th MCr. 1,000 MCr 8.33/month
15th MCr. 2,400 MCr 20/month
16th MCr. 5,000 MCr 41.6/month
17th MCr. 10,000 MCr 83.3/month
18th MCr. 25,600 MCr 213.3/month
19th MCr. 50,000 MCr 416.6/month
20th MCr. 100,000 MCr 833.3/month
You can use this table to determine what kind of opponents the PCs will have, that is, their opponents will be of similar wealth levels to the PCs. At high levels you end up with space battles between the forces of the PCs and their enemies.
How does that sound as the basis of a Traveller campaign? Probably at around 20th level, the PCs become planetary governors in some frontier districts.
To get an idea of what kind of ship a party of four can afford at various levels there is this table
Wealth
Level
1st
2nd
3rd
4th
5th Launch, Ship's Boat,
6th Scout/Courier, Seeker, Free Trader, Pinnace, Shuttle, Modular Cutter
7th Far Trader, Yacht, Serpent Police Cutter,
8th Subsidized Merchant, Laboratory Ship, Corsair
9th Gazelle Close Escort, Heavy Freighter.
10th MCr. 50 Cr. 410,000/month Mercenary Cruiser, my 1600-ton Lab ship design (forthcoming)
11th Capital Starships using the High Guard Rules
12th Capital Starships using the High Guard Rules
13th Capital Starships using the High Guard Rules
14th Capital Starships using the High Guard Rules
15th Capital Starships using the High Guard Rules
16th Capital Starships using the High Guard Rules
17th Capital Starships using the High Guard Rules
18th Capital Starships using the High Guard Rules
19th Capital Starships using the High Guard Rules
20th Capital Starships using the High Guard Rules
So what are the goals of your Traveller campaign? One possible goal is simply to become filthy rich bastards with their own fleets of ships, and perhaps the governorship of a planet.