Given that RQ2 is about to change is it worth having a thread (This one?) to flag up areas that need ironing out/clarification/tweaking? It could only be to the benefit of Wayfarer and the future of the system in general. Possible solutions could be offered by those lucky enough to have time on their hands. Matt and his crew could take the advice or not as they see fit but they would have a ready source of ideas from experienced players. It's a great system (...or version of the BRP system if you like) and it'd be nice to help it prosper in its new incarnation. My 2 Bolgs worth off the top of my head...
*The economics are a mess and could certainly do with sorting out. Compare the amount PCs have to pay for training and with suggested wages and living expenses!
*A clarification of charging and movement as that seems to be a recurring source of confusion on the forum.
*I'd suggest adopting the change from the term Magnitude to Intensity (Which will also be familiar to old RQ3 players like myself) for Grimoire/10 as suggested in a neighbouring thread.
*As helpful background of a generic nature for purchasers maybe a version of the recent Wiki on real world historic cults could be added to the book as examples for Divine Magic (I do realise these are gross oversimplifications for the purpose of fantasy gaming but that's what would make them useful).
*Improved generation and background sheets.
*A brief interesting starting scenario to get players 'into' the game. This could be presented a freeby bonus online support material.
*Improved artwork (Subjective I know...)
I'm sure experienced forum dwellers out there will have more ideas to contribute. If we let this turn into a re-release of the same material simply cut and pasted with all things Gloranthan deleted I think it would be a missed opportunity to strengthen the product.
*The economics are a mess and could certainly do with sorting out. Compare the amount PCs have to pay for training and with suggested wages and living expenses!
*A clarification of charging and movement as that seems to be a recurring source of confusion on the forum.
*I'd suggest adopting the change from the term Magnitude to Intensity (Which will also be familiar to old RQ3 players like myself) for Grimoire/10 as suggested in a neighbouring thread.
*As helpful background of a generic nature for purchasers maybe a version of the recent Wiki on real world historic cults could be added to the book as examples for Divine Magic (I do realise these are gross oversimplifications for the purpose of fantasy gaming but that's what would make them useful).
*Improved generation and background sheets.
*A brief interesting starting scenario to get players 'into' the game. This could be presented a freeby bonus online support material.
*Improved artwork (Subjective I know...)
I'm sure experienced forum dwellers out there will have more ideas to contribute. If we let this turn into a re-release of the same material simply cut and pasted with all things Gloranthan deleted I think it would be a missed opportunity to strengthen the product.