Wayfarer Tweaks: Improving on RQ2.

Having taken part in 13th century + combats from time to time in re-enactments, I've seen people wearing metal breastplates, greaves etc etc, even with chain on underneath being quite acrobatic.

Rolling about and jumping on horses isn't really that unrealistic.
I've worn 2 sets of chainmail before in a big battle and it didn't slow me down, in fact it gave me more intertia in a boarsnout.
Try charging into a Shieldwall in a boarsnout wearing no armor and you'll probably bounce off a decent shield wall. If you're all wearing heavy armor in a boarsnout you will go through a shieldwall due to intertia and weight.

I would say when you have really heavy armor it IS harder to change direction though. But actually rolling about on the floor, getting up, climbing in stuff. Not so much.

I would think it would make say climbing a wall more difficult though, but not debilitating.

Of course if you're wearing full field plate (like stuff that covers your entire body and often with leather, chain etc underneath) then yeah it hinders you. but that is much later period and pretty darn rare.

For me I'm just going to call it as I see it in an RPG, some things are just difficult to apply hard and fast rules to.
 
I House Rule it by applying the Armour Penalty to the number of CA's or CR's (depending on what your doing and the level of activity...) before you need to test for Fatigue. Combined with the abstract fatigue rules in the book this is easy to figure out and quick to do.

Any half decent warrior with a reasonable Resilience will still be good for several CR's of fighting even in fairly medium weight armour before he needs to start worrying about fatigue. The first two rolls (from memory) are at +20% anyway.

I also reckon it's pretty accurate, my experience in wearing mail and helm is that it doesn't restrict you too much (save for things like swimming and climbing, which the RAW already covers) but it does mean you get tired much quicker.

Several shortish bursts of fighting are fine, but prolonged fights do wear your down.
 
I agree with the comments on magnitude (keep as is, but possiblt relabel grimoire/10 as intensity.)
Also agree with page numbers.
Dual wield seems quite workable as is.
I think also the panalties for athletics are about right. Impact (of armour) is already figured into athletics and this this feeds back 9through reduced movement) into increased fatigue tests.

Charging needs some work though, it's a bit messy right now. I'd suggest it's "up to 5x remaining movement" and is subject to an athletics check 9(or the successful charge.) Number of CAs it consumes is distance to be covered divided by rate of movement selected (which can be x2, x3, x4 or x5; each of which at increasing severity of athletics test. If the test is per CA of charge, then the ease/difficulty could be fairly relaxed.) An attack roll, subject to who has the longest reach weapon, occurs as part of the last CA of charge movement, assuming the charge is successfully done.

Clarification on whether skill over 100 applies to missile combat versus shield users would be very very useful.

Finally, I dd think the athletics applied to throwing things. But i couldn't see the reference. What page please? And, while is would apply to "throw ball" would it apply to "throw bottle of acid"? And would it apply to "throw hand axe"?

Cheers
 
Mixster said:
Well, modern equipped Marines carry about twice the amount of weight a Full plate weighs.

This guy tells a bit about it in the "weapon that made britain" series:
http://www.youtube.com/watch?v=WMuNXWFPewg&feature=related

Also, note, he is pretty agile in his armour.
So I find it pretty realistic that you just get tired faster with armour.

Well, I still think he would be more athletic if you removed the armour from him. Since he is in a show about it, I expect him to be fairly trained in it. In game terms he would have a high ride, high athletics and perhaps even a heroic ability allowing him to move swifter in armour.
But perhaps 5 * Armour Penalty is too much yes.

I don't have much experience with plate armour - except that it doesn't restrict as much as mail - but a good deal of experiences with mail from reenactment. Wearing a mail shirt isn't too much of a restriction, but when I'm in my full-body mail + helmet, I tire a lot quicker and I would probably throw a ball a shorter distance too...
Remember also that the professional warrior will have an athletic skill trained so high that he is still able to do this kinda stuff (and I am not a professional warrior, and that is why I have trouble). It just means that if you throw an untrained peasant in armour, he'll perform rather badly in it.

Edit: Beside, I'm not entirely sure his armour weight is historically correct. In the Counts Feud in Denmark (early 16th century), an army of knights was defeated by an outnumbered peasant throng, because they were lured into a swamp, where they were bogged down - the peasants could then simply forcibly dismount them and kill them as they were unable to fight properly due to their heavy armour...
I think he may have taken a bit too much freedom with modern metallurgy in the production of his armour - at least before he can make an accurate conclusion.

But we digress. Perhaps it is also best not to become too realistic, because it tends force players to play a certain way (characters without armour die in combat, or characters in armour can't move), and it may stifle creativity.

- Dan
 
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