Galatea said:No, but a Bug that costs 250p should be a little more dangerous.
Play a game with it (the whole point of the article anyway). You won't see how effective it is otherwise. . .
Galatea said:No, but a Bug that costs 250p should be a little more dangerous.
MarkNorfolk said:I could only read the cards by zooming in on the Adobe to 300% and even then it was hard to decipher.
It looks like the 'swarm' rule is just the old special rule about arachnid squad leaders. The 'Horde' rule is a subtle difference on the old 'Swarm'. (Swarm is the new squad, Horde is the new swarm!)
msprange said:Play a game with it (the whole point of the article anyway). You won't see how effective it is otherwise. . .
Galatea said:And I love that the flinching rule is still there![]()
Galatea said:I'll give it a try, though I'm still sceptic (especially against those 4+ Save jumping CAPs).
emperorpenguin said:One thing I'm not too keen on is the change in weapons for the Skinnies. The Soldiers appear to have no option for constrictor cannons now, invalidating some of my models.
msprange said:emperorpenguin said:One thing I'm not too keen on is the change in weapons for the Skinnies. The Soldiers appear to have no option for constrictor cannons now, invalidating some of my models.
The unit cards you see are based on what will be available in the box set. Remember, we said we would not invalidate your original models - rules will be provided!
Yup, though I loved to poke MI from the top of high buildings with my blasters :lol:msprange said:Galatea said:And I love that the flinching rule is still there![]()
And specifically for Arachnids too, not just a global rule - it is one of the little touches I like about the new game![]()
emperorpenguin said:Now what are my chances of getting personally customised bright yellow pre-painted Skinnies!? :wink:![]()
Turtle said:Note that the overall balance of the game has been altered quite a bit. The tanker will be taking a lot less fire now as there's, so far, no infinite weapons,
I'm someone who thought the original Tanker spray was way overpowered before they changed it in a later update.
Galatea said:It was 12" Stream Template, and every single model under the template got D10+D6 damage.
By frying an average of 3 CAPs or 4 LAMI in 2 turns? I think it a bit misconstructed.
Galatea said:No, but a Bug that costs 250p should be a little more dangerous.
And if they would have stood close togehter in the movie it would have burned down the whole Squad with just one spit.
cOwgummi said:D10+D6 maximal reaches 16, 1D10 reaches maximal 10, so how are d6 d10 better then d10+d6?
Voracioustigger said:I think you're all forgetting that the new shooting rules essentially add 6" to almost all weapon ranges... which is a HUGE boost to short ranged weapons like the tanker's spit.
tneva82 said:cOwgummi said:D10+D6 maximal reaches 16, 1D10 reaches maximal 10, so how are d6 d10 better then d10+d6?
Do you need 16 to kill cap troopper? LAMI? Exosuit?
Don't use it against marauders. Waste of their potential anyway.
D10+d6 can kill 1 model max. 6d10 can kill 6.
cOwgummi said:against an exo I, following the rules i can read, need a 8 for a kill, a 9 if its a lt. with the right trait, d10+d6 ups the chances of killing them alot.
And against Marauders the d10+d6 are way better, aaaaaaand the d10+d6 didn't go against one single model but created a stream LZ.