WBNC
Either you can't see the forest for the trees or I've been unclear.
My objection isn't the detail, descriptions etc it's the content of the actual plans. I'm perfectly happy with a deck plan that has a number in each room telling me what it is for. My objection is the rooms needed to run a ship are missing from our deck plans.
Small craft are bare and sparse designed for short trips in and out of port.
Larger ships have specialized needs. In Trav that generally means Scouts and warships. Smaller ships can get buy with minimal amenities as the crew can get off every week after a jump.
However you look at Annic Nova, Kinunir and Leviathan. They have offices, libraries, chapels, stores rooms, mech shops, elec shops, part stores, waste disposals, pantries, refrigeration, ample cargo/storage areas, even brigs. These ships can travel through frontier or civilized systems with ease.
Then look at a Scout Cruiser from T20 and MJD. Designed to travel a year or two outside the Imperium. No rec facilities, swimming pools, gyms, offices, refrigeration, no laundries, no clothing machines, no cleaning rooms for janitoring, no shops to repair breakdowns or damage, no ships store to buy little goodies, no massive food storage areas, no secure meeting rooms for off-ship visitors; yet filled with redundancies like back-up J-1 and M-1 drives and in 1st version a spare Type S in a massive hanger. If they land on some backwater frontier world their only rec is throwing rocks at cans, and they have to bring their own cans. They can't even breath the atmo on many worlds and can't go for a stroll on deck like old sailing ships at least could do on Earth. Anyone cooped up on these cans would go space happy from the confinement and split with the petty jealousies and rivalries humans can't seem to do without. THEY ARE UNLIVABLE.
One free ship I got was a police cruiser from SJG, very interesting craft, pity it had no fresher. The designer couldn't even think to add that the only amenity this non-J ship needed.
I couldn't care less about the 12yr old blow things up mentality. I want realistic, liveable ships with the proper facilities to stay spaceborne not a 2000t ship with the amenities of a 20' outboard motor boat.
Either you can't see the forest for the trees or I've been unclear.
My objection isn't the detail, descriptions etc it's the content of the actual plans. I'm perfectly happy with a deck plan that has a number in each room telling me what it is for. My objection is the rooms needed to run a ship are missing from our deck plans.
Small craft are bare and sparse designed for short trips in and out of port.
Larger ships have specialized needs. In Trav that generally means Scouts and warships. Smaller ships can get buy with minimal amenities as the crew can get off every week after a jump.
However you look at Annic Nova, Kinunir and Leviathan. They have offices, libraries, chapels, stores rooms, mech shops, elec shops, part stores, waste disposals, pantries, refrigeration, ample cargo/storage areas, even brigs. These ships can travel through frontier or civilized systems with ease.
Then look at a Scout Cruiser from T20 and MJD. Designed to travel a year or two outside the Imperium. No rec facilities, swimming pools, gyms, offices, refrigeration, no laundries, no clothing machines, no cleaning rooms for janitoring, no shops to repair breakdowns or damage, no ships store to buy little goodies, no massive food storage areas, no secure meeting rooms for off-ship visitors; yet filled with redundancies like back-up J-1 and M-1 drives and in 1st version a spare Type S in a massive hanger. If they land on some backwater frontier world their only rec is throwing rocks at cans, and they have to bring their own cans. They can't even breath the atmo on many worlds and can't go for a stroll on deck like old sailing ships at least could do on Earth. Anyone cooped up on these cans would go space happy from the confinement and split with the petty jealousies and rivalries humans can't seem to do without. THEY ARE UNLIVABLE.
One free ship I got was a police cruiser from SJG, very interesting craft, pity it had no fresher. The designer couldn't even think to add that the only amenity this non-J ship needed.
I couldn't care less about the 12yr old blow things up mentality. I want realistic, liveable ships with the proper facilities to stay spaceborne not a 2000t ship with the amenities of a 20' outboard motor boat.