Wars of the League -now with counters

katadder

Cosmic Mongoose
well have finished the fleet lists for wars of the league so will let you all have a look, see what you think, criticize etc.

http://www.mediafire.com/file/oydomytyzoy/Wars of the League.zip

few things to do to finish it are new scenarios, maybe some admirals for each fleet, although thats difficult and some art etc.
for now there will not be counters as have no pics or anything to base these off although may make some stand in ones from the old B5 wars stuff.
eventually the whole thing will be finished but for now: enjoy.

things to note:
these fleets are individual fleets so not part of a combined league fleet as that would give far too much advantage to the league.


edit: doesnt seem to hard to make counters from B5wars ones so will do that as a stand in.

well heres counters made from b5wars ones, obviously not as good as normal ACTA counters but as dont have art for any ships they will have to do.

http://www.mediafire.com/file/uylu2mhe2gh/new league counters.pdf
 
and in case you're interested heres all the special rules and weapons for the new league fleets in one place:

http://www.mediafire.com/file/do0om3mdmwz/New Spec Weapons and Rules.doc
 
thanks - lots of interesting stuff 8)

I was suprised that you were reprinting some of the fleet lists in full - I tried to avoid doing so but I guess if B5 ACTA is dying it does not matter so much..................
 
well alot of the ships have had tweaks and changes as well and its only the league races, not the major ones.
but have removed most the races for now apart from new ones and the new ships for existing ones
those who have got the original races downloaded will see the changes.

basically the idea of all the races including existing ones all in one place is to make it a complete league supplement so dont need the full fleet book if going to do a league wars campaign (as I am intending at some point).
 
further info for those who are bothered - B5 wars counters in ACTA size are coming along nicely and will do for a stand in. currently finished are Hyach, cascor and ipsha.
 
fair enough, just been no negative comments about the fleets or how overpowered they are so wasnt sure if people were downloading them :D

for those who have them, what do you think? how do they look? broken? overpowered? too weak? weird?
 
well to be fair there is a lot ot go thorugh :)

plus all sorts of breaking news!

There is alot of interesting designs and weapons systems :)

Will you be doing the Balosians - just did them for my next supplement and made them for the Dilgar war. Really enjoyed the in LCs novel

also teh Tal-Kona'Sha is one I am toying with as been kindly sen the B5Wars versions of them
 
havent seen the rules etc for them, the 8 races I have added are from B5 wars source books I have access to.
 
Since you seem to be trolling for negative comments...=p

Only looked at the Ipsha so far, and have to admit I'm not a fan of the increased severity of the crits both taken and dished out, and didn't like the AF field causing a lack of support.

Access to interceptor fighters seems almost a basic element of balance right now.

Crits are already too big an issue, hate to see anything that amplifies it... especially with the one official ship not having that kind of magnification.

Ripple
 
lol not trolling for negative comments, just surprised the usual OMG thats overpowerd crowd havent commented :D

the one official ship was going bye bye when matt orginally did rules for a full ipsha fleet. the rules were totally changed and I have tweaked them some more and added in my own.

you think my rule for their engines is bad try matts original:
Singularity Drive: The Ipsha are able to harness tremendous amounts of energy by building their ships around a small singularity – a black hole. If an Ipsha ship suffers a Reactor Explosion or Reactor Implosion critical hit, it is automatically destroyed. This does not create an explosion, and other ships cannot be damaged by this result as the singularity immediately winks out of existence.

The singularity’s effect on the ship’s movement is to give it a single 180o turn. Ipsha ships may never use the Come About! Special Action.


at least I only increase multipliers on them :D
as for the spark field, ok it cant have supporting fighters but all ships have a very high advanced anti-fighter because of it.

yes they dish out higher levels of crits but gnerally dont increase how often they are happening, also the crits are still only single damage.

whats your thoughts on the resonance generator?
 
That's because I've been working more on the P&P product, and I'm usually one of the curmudgeons.

Actually, I honestly haven't had an opportunity to look, and wasn't going to quickly as I expected fan-based publications to have a great deal lower priority than official ones. But, now that we've seen the sunset of new Mongoose B5 products, it's time for future product expansion to go free/fanbased/possibly GNU-style. If this becomes over the next few months a serious candidate for Canonical status, I'll need to review it a lot more carefully and cleanly spell out my impressions. More in about a month or so when that time frees up.
 
yeah thats fair enough, and matt has kind of broadsided everyone with the B5 announcement :D
its not a finished product yet anyway, too much text and not enough pics etc. plus I want to try come up with more admirals and maybe some scenarios to throw in there.
 
I played the Ipsha a lot when they first came out in B5Wars.

My sole quibble is that you have gave JUMP to pretty much every ship...the Ipsha only had jump engines on their scout wheel and warsphere as I recall. (My books are at home and I can't check them just now.)


Other than that, I like how managed to keep the distinctive feel of the various minor Leaguers. Ie the various effects of the surge cannons and resonance generators (my fave weapon--Fire and damage everywhere!).
 
its a war level ship, and 8 flights a turn means it takes at least 3 turns to put as many fighters in the air as the queen at that level so its not too bad unless the battle goes on too long :D
 
How about making the Drone Production a trait so it can be knocked out - disrupted?

I quite like the diea of a decoy ship - except it does not really work in the game - perhaps a bonus to Maneuvre to shield or like I did with my Gaim Admiral

Erratic Vi’duis, Ambasador Breed,
Vi’duis is an erratic, which means although his devotion to the Queen is unquestioned, he has considerably more free will than most. He has travelled and mixed with many races, ingesting tactics and methodology as he moved about the galaxy. Now he has returned to the Intelligence to use his knowledge in battle as the High Queens prepare for their exodus – none shall dare to obstruct them.
Vi’duis is available for Gaim Intelligence fleets from 2252 onwards and has the following abilities:
Analytical Mastermind, Command the Drones: Vi’duis may, for a short period of time, command the obedience of the drones aboard his ship, even in the absence of a Queen. If the fleet loses all its Queens, this ship will not have its Crew Quality reduced nor will the fleet’s Initiative be reduced. Protect the Queen – Like all Gaim, Vi’duis will have no hesitation in sacrificing himself for his Queen. – If a Queen ship is attacked and his
ship is within 4” and within range of the enemy attacking, Vi’duis can force the enemy to attack his ship instead – this is done before any dice are rolled. When placed in a ship, Vi’duis raises its Priority level by one in exactly the same way as an Admiral and obeys all other rules for Admirals. He also has the Unique Trait and may be placed on the following
ships: Sataaka, Skunnka, Stuteeka,
 
well you can knock out the carrier trait so obviously can only then launch one fighter per turn, meaning it only produces one fighter per turn. also loses its ability when crippled anyway.
 
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