Clovenhoof said:I don't think the Dabbler qualifies as Sorcerer and, hence, is not subject to the War of Souls. A Dabbler, as the name implies, barely knows what he is doing. Hence the exclusion of most sorcery styles. You can "dabble" in Counterspells, Curses and Divination -- all of those don't require active, intent use of magic.
For example, you might be just particularly resistant to magic. Or someone unto whom you unload the most violent trashcan of obscenities actually _does_ wake up teh next day with a thousand camel fleas crawling over his asshole. Or that you somehow have an inexplicable moment of clarity that urges you to take _this_ way and not _that_.
That's how I interpret dabbling. Nothing sorcerous about it. So any real Sorcerer doesn't pose a greater threat to you than to anyone else.
Style said:Clovenhoof: Not disagreeing with you, but are you going to let just anyone scribe a rune and gain spell like benefits in your game? I think many GMs wouldn't allow this. It's an interesting question.
Voltumna said:Just to add to my original comment: my point is that I never thought that becoming a dabbler could be potentially dangerous. I think it makes sense to consider dabblers as sorcerers for all practical purposes. The fact that they merely dabble in sorcery makes them weak at sorcerous things, and thus vulnerable.
As for the runes and if Conan was a counterspells dabbler, I never quite liked that idea when I saw it on Conan's stats. I haven't read the story where he uses the rune of Jhebbal Sag, but as far as I recall from other stories, he doesn't dabble in other counterspells, so the idea of a craft or knowledge skill to get the protection is interesting.