Volrons, Shadows, and boneheads i mean minbari

Drahazar

Mongoose
Yes its the new guy again stuck with asking questions my previous shred called eye candy will explain some but these are new questions. I play the warhammer games mostly and dabled in other games battlefleet gothic battletech full thrust. any who there are a lot of fleets for B5 and all and being as i have nothing of B5 to look up and going through 6 to 8 pages of forums picking up bits of info on these races i decided it would be easier to ask how these 3 work close in relation to tactics used by the armys i play in warhammer so that way I can narrow my search for a fleet to play that is close to the play style i tend to use int eh warhammer games. for warhammer 40k i use Necrons and Tau. Necrons are a anchient race not a lot of units to choose from very advanced always out numberd one type of veichle and weapons cna destroy any veichles. Tau are very advanced in weapons long range guns very powerful armour is ok hand to hand sucks you die quick when they get in hand to hand. for warhammer i do dwarfs and lizardman dwarfs are Slow have no magic but are heavly armoured and good weapons but cna get flanked easly if not careful good artillary. lizard men are fast decent armour but all ranged weapons are 18in and closer but there powerful in magic. but you still have to run in and attck which means there shooting you. I did play dark eldar there fast and have good weapons but attrition is not there thing and one mistake and you going down hill. what fleets are close to these play styles.
 
Well at the moment the closest to Tau play style is probably Centauri. Lots of powerful long range beams but their ships arent as tough as some other races. Minbari are quite like this too but also use stealth etc.

If youve played BFG then I would say the Minbari are very similar to the Eldar, the Necrons are kind of like a cross between Vorlons and Shadows (Vorlon firepower and toughness and shadow speed...)

Basically the three fleets youve inquired about:

Minbari - Long ranged very advanced weapons and powerful stealth systems protecting their ships, but if you actually hit them theyre very fragile.

Vorlons - Fairly slow and unmaneuverable, with only forward facing weapons, but very VERY tough with obscene firepower.

Shadows - Pretty tough and nasty firepower, not as much as the Vorlons though. They are however, the most maneuverable fleet in the game.

In 40K terms: Minbari - Eldar, Vorlons - Necrons, Shadows - Dark Eldar

In Fantasy Terms: Minbari - High Elves, Vorlons - Dwarves, Shadows - Wood Elves

However the best thing I can suggest before really picking a force though, is buy the basic box set and play a bunch of games with the counters. Try lots of different races till you find the one that suits your play style best. Bear in mind though that the rules and fleet lists in the basic box will change slightly once you get the update books (Sky Full of Stars and Armageddon). ESPECIALLY for the three races in question. Vorlons and Shaodws have a complete overhaul in Armageddon and Minbari get a big overhaul in SFoS (and then stealth changes quite a bit in Armageddon).

In all honesty if youre going to play Shadows or Vorlons you pretty much HAVE TO get Armageddon. And Sky Full of Stars is well worth the money no matter who you play :)
 
Locutus9956 said:
Vorlons - Fairly slow and unmaneuverable
I wouldn't call 2/45 at War level, or 1/90 at Battle and Raid levels, unmanouverable! In fact they are more manouverable than most.

Slow... yeah. But that means a better turning circle :lol:
 
well theyre relatively unmaneuverable as a FLEET. Their two small ships aint bad but theyre not exactly shadows or white stars are they?
 
Locutus9956 said:
Vorlons - Fairly slow and unmaneuverable, with only forward facing weapons, but very VERY tough with obscene firepower.

Unmanouverable? Well okay if you look at the top level ships but those even those battle level destroyers can make 90 degree turns...That is NOT unmanouverable...

Especially since they aren't flying at breackneck speed which means they can turn after less minimum movement.

And since you are going to see biggest ships only in very big games requlary...Well I went against vorlons first time with the assumption they would be unmanouverable. Sometime later my white star fleet had that theory proven very wrong :lol:
 
Locutus9956 said:
well theyre relatively unmaneuverable as a FLEET. Their two small ships aint bad but theyre not exactly shadows or white stars are they?
No they are not as manouverable as Shadows or White Stars. But they are more manouverable than EA, Centauri, Minbari, Narn, Drakh, Dilgar, Abbai, Brakiri, ... must I go on ;)
I'd say thats relatively manouverable, overall!
 
Yes, but Centauri Narn etc have weapons in OTHER FIRE ARCS. My point overall is that their ability to bring weaponry to bear on enemies is a bit less than most other races (that said when they DO bring it bear it really, really, really hurts :P)
 
Burger said:
Locutus9956 said:
well theyre relatively unmaneuverable as a FLEET. Their two small ships aint bad but theyre not exactly shadows or white stars are they?
No they are not as manouverable as Shadows or White Stars. But they are more manouverable than EA, Centauri, Minbari, Narn, Drakh, Dilgar, Abbai, Brakiri, ... must I go on ;)
I'd say thats relatively manouverable, overall!

Agreed

Also, that adaptive Armour really helps too :D
 
Reaverman said:
Also, that adaptive Armour really helps too :D

"Can't you just DIE!"

Me hates facing vorlons(which is why I have fleet of vorlons ready to be ordered as soon as new transports gets released :lol:). Tough, nutty firepower and very manouverable(okay so they aren't white stars but grades of manouverability is bigger than white star-non white star :lol:).

Atleast their small big bad beams have "only" AP. That helps bigger warships to survive for a while...
 
They just don't, do they?

We're playing Battle Royale next week, and one person wanting to try Vorlons was most miffed at being told all she could get for one raid point was a single diplomatic transport. Then she saw the statline, and was less miffed.

"That's a shuttlecraft?!?!?!!" were the exact words, I think.
 
locarno24 said:
We're playing Battle Royale next week, and one person wanting to try Vorlons was most miffed at being told all she could get for one raid point was a single diplomatic transport. Then she saw the statline, and was less miffed.

Heh. Name is really misleading. Transport? Yeah right. Which transport packs such firepower and is as tough as it is :lol:

But tell her to pay attention to destroyer. Now THAT'S real beast. Me hates those. Warlock+omega combines fire against it and the thing is still alive and well. And those buggers can scratch white star in single salvo pretty easily. Oh and they outrange transports as well...And those buggers heal up faster than transport as well...

Transport good, destroyer better :lol:
 
tneva82 said:
Transport good, destroyer better :lol:

HC the best :twisted:

TBH I think the AP beam weapon sucks on the transports, but the fact that it has taken a battle or a war level ship to destroy it...kinda balances out :)
 
Yup Armageddon Vorlons are actually feeling about right for Vorlons now. Not 100% sure how balanced they are as a tourney fleet tbh but you cant have it both ways :P
 
thank you all it was all very helpful and informational. I will pick up the starter and test them out but if i really stick to the game i see volrons shadows and minbari all being built. but ill see. now to find someone to learn from here or i have to wait a year till i get back to the states.
 
Oh, if your into Dwarves, you may want to look at the Narns. Slow-ish, lack the ability to turn quickly but they bristle with lots and lots of weapons on some tough hulls.
 
Reaverman said:
HC the best :twisted:

HC is just something you don't get to field a lot. Destroyer OTOH is your basic workhorse you get to field reasonably lot.

TBH I think the AP beam weapon sucks on the transports, but the fact that it has taken a battle or a war level ship to destroy it...kinda balances out :)

Well I would use transport mainly to hunt down hull 4/5 initiave sinks from opponent to ensure your bigger ships can keep enemy in front arc. Since patrol/skirmish ships are going to strugle to deal with transport(as you said it takes battle or war level ship...And even those aren't quaranteed to take it out in one turn...) the transport is having jolly good time blowing those things up.
 
Well yes and no. I remainst to be seen if people will actually LIKE 2nd Ed. Its entirely possible everyone will see them and just go 'sod that' and keep playing current versions. I doubt it personally but you never know :P Also 2nd Ed is still a ways off ;)
 
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