alex_greene
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If you want your mind blown yet again by High Guard 2e, check out "Virtual Crew" and "Virtual Gunner" on p. 64.
About the only thing they probably don't do is cook you eggs and hash browns in the morning.AnotherDilbert said:Combine with Expert systems for Engineering, Astrogation, and other INT/EDU skills. When you do not leave them in control they give you a +1 bonus to your skill.
Captain: "Computer, prepare hot meals for all biocrew to be served at 1500 hours."alex_greene said:About the only thing they probably don't do is cook you eggs and hash browns in the morning.AnotherDilbert said:Combine with Expert systems for Engineering, Astrogation, and other INT/EDU skills. When you do not leave them in control they give you a +1 bonus to your skill.
Unless one of them's a virtual Steward ...
Already saw them. Already love them. :lol:alex_greene said:If you want your mind blown yet again by High Guard 2e, check out "Virtual Crew" and "Virtual Gunner" on p. 64.
SSWarlock said:For decades now (literally), I've run a PC ship in which all support crew but the Chief Medical Officer are robots.
Please state the nature of the medical emergency. - Heard in many a Voyager episode.
Interesting idea, at what point would the virtual crew need character sheets? Suppose a player wanted to play a virtual crewmember, and in order to interact with the real world, he would need a robot to do it. Sort of like the Emergency Medical Hologram in Star Trek Voyager, except instead of having a hologram emitter, you have an actual robot. The robot can either be remotely controlled by the ship, or have the actual virtual crew members program downloaded into it. But I'm guessing the standard virtual crew is not that advanced.fusor said:I've never understood why things like astrogation or gunnery even have crew positions. It's not as if anyone can do those tasks by hand - they'd be computer operators at most (entering start and end points, or determining that combat processing should start), but "astrogators" aren't going to be literally calculating a course to another star or planet when a basic program can do it far more accurately and in a fraction of the time, and a "gunner" wouldn't be able to track where ships are in space to fire weapons at in their heads (and in combat a split-second makes all the difference). So "virtual crew" makes more sense in those cases at least.
alex_greene said:This could be perfect for a laboratory ship - replace several fractious scientists with a virtual science crew just running the sensors and measurement devices, and handing the data to the organic scientist to make determinations.
Alternatively, the scientists could just run Virtual Crew and tell the ship where to go, and let the ship do its thing, unnoticed in the background, while the only living crew - the scientists - just get on with doing their research.
Reynard said:Personally I will stick with human crews doing the adventuring discovering and interacting with new civilizations organic or otherwise and new lifeforms and robotic entities.
I agree completely, but the AIs can't be completely ignored. I would use Virtual Crew as basic automation, the Pilot can tell the ship to "maintain this course for 47 minutes, don't crash into anything, call me when something happens" and it will. You still need the Pilot to make decisions and handle the tricky manoeuvres.fusor said:But the thing with Traveller - or at least the OTU - is that it's traditionally deliberately ignored the effect of technology on society. In 5000+ AD, people still do things and have jobs and nothing else has changed since 1980 AD except that they have spaceships and bigger guns (which of course is utter nonsense. If we keep advancing at the rate we're going today, in 5000+ AD society would be as unrecognisable to us today as today's society would be to an ancient Egyptian). But throwing in Virtual Crewmembers opens up that huge can of worms (if that's how you want to see it), if you did actually want to consider the effect that technology would have on the setting.
Only Pilot, Sensor Operator, and Gunner. Astrogation can be done by an Expert system. Engineering can be handled by an Expert system and Repair Drones?alex_greene said:Of course, it's only restricted to some limited Bridge positions such as Comms, Sensors, even Pilots (and Astrogators and Sensors, too, I am assuming). Oh, and Gunners, too, even though Virtual Gunner takes care of that far more efficiently.
alex_greene said:Of course, it's only restricted to some limited Bridge positions such as Comms, Sensors, even Pilots (and Astrogators and Sensors, too, I am assuming). Oh, and Gunners, too, even though Virtual Gunner takes care of that far more efficiently.