tarkhan bey said:
Vincent, I am a little disappointed that you seem to be entrenched in this position of no male warrior prisoners under any circumstances.
I can totally see the logic in your arguments but it does grate a little that you don't seem to be able to accept that there are, quite often, exceptions to every rule.
I am just saying I am tired of seeing it as a plot point in games/low-quality fantasy novels where the enslavers are always stupid and die for their stupidity, when if they had half a brain cell they would have killed the troublemakers before the trouble really got started. I can't tell you how many GMs have said they have started games or campaigns with the PCs getting enslaved in order to railroad them into the adventure, often with a gross misunderstanding of what slavery meant to that particular culture (it means something different to different cultures, so, yes, there are exceptions. Some cultures are accepting of it happening to them).
tarkhan bey said:
To say with a broad sweep that enemy soldiers would never be enslaved is just not right. Try telling that to the British and Commonwealth POW's who died on the Burma railroad, the tens(if not hundreds) of thousands of Polish and Russian soldiers who were worked to death in labour camps by the Nazi's and possibly similar numbers of Germans who were worked to death as slaves in Stalin's Gulags.
Nazis often killed troublemakers before trouble really got started - and killed potential troublemakers. I am also not talking about modern day stuff. Guns are the great equalizers. You can be as muscled as Schwartzenegger, and a gun will kill him as fast as it will kill me. If the Romans had guns, they wouldn't have to worry about it as much.
tarkhan bey said:
Please accept my apologies if I have missed the part where you say that there are sometimes exceptions but it seems to me that you are simply saying to me to that a group of gold hungry Turanians(blinded by greed to the risks of their actions) could not happen.
Certainly it can happen. The
kozaki and the crimson brotherhood are largely formed from escaped criminals and slaves from Turan, but I suspect something else is going on there other than the old "Turanians are stupid" ploy.
Please, I really am not saying it can't happen. I am saying it is a hackneyed and cliched. I would be disappointed in a GM if he presented that plot to me. Perhaps I've just read too many badly-written novels and participated in too many badly-plotted games. Seriously, no one is going to enslave anyone and then allow to live someone who causes a lot of trouble. They are going to use the trouble-maker as an example to the others and kill him.
tarkhan bey said:
You are,however, the first person ever to berate me about how I play my villains. :shock: Not all villains are masterminds. Some are just the biggest guy with the biggest sword. A greedy bully with a lust for gold would actually make a refreshing change sometimes.
I don't mean to berate you. I am just saying, please understand the context of slavery for the cultures involved (the enslaved and the enslavers) and... for goodness sake... even greedy bullies try to make sure they are alive at the end of the day and don't make obviously stupid decisions. They don't have to be masterminds, but it doesn't take much in brains to realize that the trouble-maker is going to make trouble - and the trouble-maker needs to be dealt with brutally. Even the dullest Wal-Mart manager understands that the best way to deal with an uprising (a labour union) is to make sure turnover is high so no one can actually unite, and that potential leaders are terminated or sufficiently cowed.
To use an example of the poor plotting: It isn't quite slavery, but in "The Black Stones of Kovag-Re" (one of the worst plotted adventures I have ever seen), the characters are basically forced (enslaved) to do the noble's bidding (go on the adventure). When I playtested this adventure (I almost never use pre-made adventures, but I agreed to play test this one), my group left the city, pretended to go on the adventure, snuck back into the city and killed that noble for daring to force them to do something. Utterly ridiculous plot, held with contempt by my players. They never made it to the actual adventure. Instead, after killing the noble, they looted his home and had a grand ole party. My players never accept enslavement of their characters. Anyone stupid enough to try dies.
(Of course that adventure also has the noble sending out an army after the PCs to kill the PCs AND the people the PCs were going after. Makes one wonder why he sent the PCs at all - he could have just sent the army, and they would have had fewer people to kill. Utterly ridiculous plot.)
Yes, it can happen... and in a game, it will invariably lead to the villian's death... ho hum... *Vincent starts snoring as the plot puts him to sleep*
Still, it can happen... and if it does, at least make it happen for a GOOD reason, and I would suggest making it an intelligent diabolical reason, where some mastermind INTENDED the slaver to die at the hands of his former slaves, by forcing him (through magic or blackmail) to enslave people he otherwise wouldn't have - making the slaves the mastermind's unwitting weapon against his foe.