Wulf Corbett said:Declare a firing strategy and roll on one of a selection of tables, with a single list of all the results?Itkovian said:I tend to agree though I'm not sure the ACTA system would work for Trireme combat, the Age of Sail though I think it can, in fact I'm working on a set of rules for that now...
Biggest problem is criticals and damage given that different fleets target different parts of a ship!
Wulf
That's where I'm leaning towards, Basically either a Hull or a Mast table. Of course once ships get to within 'Half pistol shot or Biscuit toss' most of the fire is going to HAVE to be into the hull...
Or across the deck.
At the moment I'm leaning towards giving ships three different Batteries, long, medium and short ranged to represent the increasingly effective gunnery.
Then oddities like having half a battalion of French Voltigeurs up your masts chucking grenades or a dozen extra Carronades will be additonal systems with the Anti-crew trait (Double crew casulaties)
Obviously either crew or damage hitting Zero means the ship has struck rather than it's Actually decrewed or destroyed. It means also you can represent ships with *cough* unenthusiastic crews by a lower crew number so crew quality will only represent the ability to get the boat to go where you want it to...