My understanding was that the 0.5 multiplier to shipping does not halve the effective number of spaces in a vehicle, but that it simply changes the vehicle's shipping volume per space stat.
For example, the areoplane type has a default shipping volume stat of 1dT per space, so an open-frame airplane has a shipping volume of 0.5 dT per space. The grav vehicle type has a shipping volume of 0.5 dT per space, so an open-frame grav vehicle has a shipping volume of 0.25 dT per space.
Yeah. And this is not a situation that involves fractional spaces at all. This only involves changes to a vehicle type stat. Deflated blimps only take up 0.2 dTons of volume per space. A one space openframed grav vehicle taking up 0.25 dTons is not some game-breaking thing that should be avoidedI use the spreadsheet, so it isn't any problem for me whatsoever.
No fractional spaces. Ever.
You have exactly two cases to work with on open frame vehicles. One effective space after reduction and two effective spaces after reduction.Yeah. And this is not a situation that involves fractional spaces at all. This only involves changes to a vehicle type stat. Deflated blimps only take up 0.2 dTons of volume per space. A one space openframed grav vehicle taking up 0.25 dTons is not some game-breaking thing that should be avoided
But isn’t this why Geir is rewriting this. I feel like these things are not under his control because from everything else he’s written I don’t see him messing up size of so many weapon systems.At the risk of thrashing a dead horse, it is because there is no standardised house design system. Numbers for things are just assigned by authors on a That Looks About Right basis.
And it’s been clearly stated that 4 spaces equals 1dt that’s 4 total space chassis and construction combined. Its was even strongly implied in the first version of the VH. If 4 spaces equals 1dt and 1 construction space equals .5dt then you have one construction space and one chassis space. It’s simple math.I have nothing against the spaces system, I would just like it to be clear and consistent.
A vehicle size should be total spaces, with available construction spaces as indicated:
8 space/4 construction
the scaling should be consistent
4 spaces is equal to a displacement ton - is that 4 total (a 4/2 vehicle) or 8 (an 8/4 vehicle)
But that ship has sailed, which was known from the earliest days of this project.
A blue box that clearly and explicitly states the above would be nice.
No, a vehicle space in 0.25 dTons, and actually includes 2 spaces, the useable space and the machinery space. A 4 space vehicle is 4 usable spaces and 4 machinery spaces.And it’s been clearly stated that 4 spaces equals 1dt that’s 4 total space chassis and construction combined. Its was even strongly implied in the first version of the VH. If 4 spaces equals 1dt and 1 construction space equals .5dt then you have one construction space and one chassis space. It’s simple math.
No. A vehicle space is .25dt but you need an additional space for machinery. So a for 1 usable space you have 1 mechanical space for 2 space or .5 dt. It’s literally listed that 4 spaces equal 1dt look at the weapon table a heavy auto cannon is 4 space or 1dt. A vehicle space is .25 dt but for every usable space you have a machinery space which is why on a car each space is .5 dt because it’s actually two spaces 1 usable and 1 mechanical. I’ve reverse engineered plenty of the designs and you wrong. A Trepida grav tank for example has 20 usable spaces but is 10dt because 20 usable spaces + 20 mechanical spaces equals 40 spaces, 40/4 equals 10dt.No, a vehicle space in 0.25 dTons, and actually includes 2 spaces, the useable space and the machinery space. A 4 space vehicle is 4 usable spaces and 4 machinery spaces.
Unfortunately, this is not clearly articulated in the book and you need to reverse engineer designs in the book or examine the spreadsheet closely to figure it out.
You have to keep in mind that it’s 4 spaces per dt but some chassis requires more machinery spaces per usable spaces and some less. You have to use the shipping tonnage per space to see this. For example a grav vehicle shipping tonnage is .5 per usable space that’s because you have 1 usable space and 1 chassis space but a jet runs 1 dt per usable space that because for every usable space you have 3 chassis spaces. I actually see this as the genius of the system it removes 90% of the crunch that caused problems with but FF&S and MegaTraveller by acknowledging that in the end your going to get the same numbers but with the chassis system your not crunching a ton of number just to get the same effect.Sorry, it's 0.25 dTons per space, not per 2 spaces. Page 25 says 4 spaces per ton. But I was reading that as usable spaces. The picture on page 24 cleared it up for me. But it's much too confusing as it's currently written because they keep switching between usable space and total space without a definite description that says total spaces take up that amount, not just usable spaces.