Alexander Cecil said:
Years ago, a Solmani megacorporation conducted extensive exploratory mining on a Venus. This was a calculated risk based on computer models which predicted extremely rare, hard to manufacture chemical compounds in the planet's crust. Though the mine ran successfully for several years, advances in chemical synthesis techniques allowed similar compounds to be made industrially, eliminating the need for the mine.
The megacorporation kept up the mine for years after its official close, as the costs of maintenance were far lower than the costs of building a new mine if the facility were needed again. A handful of generations and hostile takeovers later, you have a new meacorp with little clue why it is holding onto this expensive hole in an insidious rock, and they place it on the auction block.
The auction happens to coincide with clandestine advances in Jump-7 theory, an avenue which could give the Imperial government an edge in a universe where communication is at the speed of travel. Since any progress in this field relies on very specific compounds, the ones originally found in the Venutian mine, the Imperium quickly bought it up using a holding company as an alias.
To keep the mine and its research a secret, the Imperium and the local subsector government have chosen the offer death-row criminals a second shot at "life". Many take the government up on the deal, and are shipped to the mines to spend the rest of their days. Life in the mines is hell, but the guards are always happy to gesture to the airlock and remind prisoners that they can leave whenever they want.
--------------------------------------------------------------------------
There we have it. It's not the perfect story, but it's solid enough that I think my players would buy into it. There is reason for the mine to exist, reason for it to now be a secret prison planet, and even several available adventure hooks.
I may just use this.
So far, this is the only option that's been presented that I think is logical. I wasn't specifically looking for a prison scenario, but I don't mind it either. I may alter the details a bit
if I decide to use it. For instance, I may drop the atmospheric pressure down considerably, and drop the temp down moderately. An equipment failure would still spell certain and instant doom for those relying on the tech to protect them from the hellish conditions. However, it would make it seem more feasible for the colony to exist.
I like the idea of a megacorp holding it after it's become obsolete too. I'm thinking that they're using and continuing to support a loosing proposition because it lets them exploit a tax loop.
Once they get bought out though, the new corp owners start auctioning off some of the assets they don't want. The Imperium buys the colony for pennies on the dollar - afterall, who'd be crazy enough to bid against them on a colony world like this one?
I'm not sure whether to use it as a prison planet or not, but I'm leaning that way now... If so, it sort of reminds me of how Siberian gulags were used in the ol' USSR. It would be a place to quietly send all of your political dissidents, with the expectation that they'd never return. But like being sent to Siberia, there was always a small chance that you might survive your decades long sentence, or be given a pardon if the political climate changes back in the capital. I'd imagine a considerable number of nobles and high ranking military officers there, working in hellish, slave-like conditions, just trying to survive another day. They wouldn't know the details of what they're working on, just that they go into the extremely dangerous mine shafts everyday to work. Every day, prisoners die in the shafts. Every morning, the guards come to collect up the bodies of those that had died during the night, to toss their naked bodies outdoors in a shallow pit. The pressure and acids in the atmosphere would annihilate the evidence in a matter of hours, leaving only a calcium residue behind in the pit.
Meanwhile, in a nearby compound, or up in the orbital station, Imperium scientists live well and experiment at trying to find a way of making the J7 engine stable enough to use. The primary resources they need for their experiments they can mine and/or produce in-system with the slave labor, enough so that this blackest of black-ops would be virtually impossible to detect through tracing paperwork or supplies. A code red system would keep away virtually all traffic, including those pesky psychics that might ferret out information about what they're
really doing here. Officially, this is just a small Imperium bio-research station and political prison - no visitors allowed.