Bense
Cosmic Mongoose
This has been addressed in several canon sources:
Marc Miller's Traveller (T4) Pg. 89 “Although jumps are usually made at low velocities, the speed and direction that a ship held prior to jump is retained when it returns to normal space.”
Traveller 5 Pp. 339-340 “Transition To Real Space: The ship fully returns to Real Space. Vectors Are Preserved. Conservation of momentum applies to ships as they enter and exit jump space. Absent any changes made in jump space, a ship arrives at its destination with the same vector (speed and direction) it had when it left. Speed and direction are expressed within a constant frame of reference which encompasses both start and destination (probably relative to the Galactic core).”
Yes, in T5 you can change your vector while in Jumpspace, though you need a drive that doesn't rely on being near gravity sources, as the maneuver drive in T5 does.
Or how about GURPS Traveller? GURPS Traveller (2nd Ed): pg. 120: Jump Types: When starships exit jump, they retain the velocity and direction they had on entering jumpspace. This leads to two basic types of jump:
Standing Jump: A standing jump attempts to give the emerging ship an orbital vector at the destination system. (Note that this will almost certainly require a non-orbital vector at the departure system.) Usually this is the safest type of jump, since it minimizes the possibility of colliding with a random asteroid or such. (Accidents still happen, which is why most starships have some armor.)
Running Jump: A running jump attempts to position the ship such that it need merely decelerate to approach the destination world. If poorly calculated, the ship will be off course and can waste considerable time maneuvering to the world.”
I believe the New Era had vectors preserved as well, but I don't have that one handy.
Marc Miller's Traveller (T4) Pg. 89 “Although jumps are usually made at low velocities, the speed and direction that a ship held prior to jump is retained when it returns to normal space.”
Traveller 5 Pp. 339-340 “Transition To Real Space: The ship fully returns to Real Space. Vectors Are Preserved. Conservation of momentum applies to ships as they enter and exit jump space. Absent any changes made in jump space, a ship arrives at its destination with the same vector (speed and direction) it had when it left. Speed and direction are expressed within a constant frame of reference which encompasses both start and destination (probably relative to the Galactic core).”
Yes, in T5 you can change your vector while in Jumpspace, though you need a drive that doesn't rely on being near gravity sources, as the maneuver drive in T5 does.
Or how about GURPS Traveller? GURPS Traveller (2nd Ed): pg. 120: Jump Types: When starships exit jump, they retain the velocity and direction they had on entering jumpspace. This leads to two basic types of jump:
Standing Jump: A standing jump attempts to give the emerging ship an orbital vector at the destination system. (Note that this will almost certainly require a non-orbital vector at the departure system.) Usually this is the safest type of jump, since it minimizes the possibility of colliding with a random asteroid or such. (Accidents still happen, which is why most starships have some armor.)
Running Jump: A running jump attempts to position the ship such that it need merely decelerate to approach the destination world. If poorly calculated, the ship will be off course and can waste considerable time maneuvering to the world.”
I believe the New Era had vectors preserved as well, but I don't have that one handy.