Reynard
Emperor Mongoose
That's never been a game mechanic issue. Most descriptions put most movement concerns on the expected and unexpected at the other end of a successful Jump. Before that, you're trying to get the engine to reach the destination. Makes you realize how complicated and important the astrogation action is.
I've been looking at so many sources concerning vector movement and Jump I'm not sure which said stellar navies will place objects in frequently use exit regions to discourage enemy attempts at high velocity incursions.
I've been looking at so many sources concerning vector movement and Jump I'm not sure which said stellar navies will place objects in frequently use exit regions to discourage enemy attempts at high velocity incursions.