Vehicles vs. Melee

WereRogue

Mongoose
For reference:
A vehicle that moved more than 10” the last time its driver took his actions cannot be attacked by a Charge action – it is simply moving too fast. If a vehicle is moving slower than this, close combat attacks can be made normally but the vehicle never rolls any Melee Dice.

Models on board a vehicle may not make close combat attacks until they disembark.
1. Can a vehicle moving over 10" not be Charged or can it not be engaged in Melee at all?

2. Assuming it can be engaged in Melee (and also for regular Close Combat attacks if the vehicle doesn't move), when making an attack, is it then just assumed that all Melee dice rolled against the vehicle automatically hit and you proceed right to the Armour phase of the combat?

3. Against a rider mounted on a Bike, do you have to Melee the bike first until it is destroyed, before you can attack the rider?

Thanks!

-Ken
 
1: I read this as "cannot be attacked in melee".

2: Automatic hits would make sense, however you could assume that the vehicle has a score of 0 that the attacker has to beat (melee scores below 0 may make this less that a sure thing). Not sure which rule actually applies.

3: In melee, I'd assume that you can choose to strike the bike or the rider. Nothing to say this in the rules though.
 
chaoschild said:
1: I read this as "cannot be attacked in melee".

The problem that we ran into (which may be by design) was that I had an entirely melee Lone Vigilante who had the movement to keep up with the bike (Power Board), but couldn't make Melee against the last surviving model on the table (a Judge on bike). I had to forfeit the game because there wasn't any way for me to engage the Judge.

Thoughts?

-Ken
 
Perhaps the skyboard should be recast as a vehicle so you could then use ramming?

Probably a good idea in general as then the Sky Surfer gang would have a little more utility too!
 
There's apparently some discussion on that, but I don't think that answers the problem. A well-built melee character won't do much if he has to rely on smashing his sky board into a vehicle to do any melee combat.

And it still doesn't address the issue of normal melee combat resolving against a vehicle or a character on a bike.

-Ken
 
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