Vehicle Handbook Update 2026 - Now Here!

Maybe a better way to phrase it is WHEN a meson gun strikes inside a target, it loses the blast trait, and WHEN it hits outside a target, it loses the infinite armor penetration trait.
For large vessels, that becomes too simple. A meson gun striking the hangar bay of a supercarrier would have infinite armor penetration for the carrier and the blast minus infinite AP for the carried craft.
 
Meson guns have a volume of effect that is both inside and outside the target. Or at least they always used to,

"A. Fire Missions: Each meson accelerator is given a separate fire mission order. Because the meson beam travels at nearly the speed of light, meson accelrators suffer no delay for flight time (although they do suffer delays resulting from crew quality). The firing sheaf is a circle centered on the MPI (after deviation), with a radius equal to the weapon's burst size. For example, if a weapon had a burst size of 10 cm (100m), every unit within 10 cm (100m) of the MPI would be affected. A meson accelerator may fire with less than its stated burst size; if so, the fire mission order muststate the new burst size.
B. Effects: All personnel within the burst area of a meson accelerator are killed; all vehicles and weapons are destroyed; all buildings collapse and any smooth ground surface becomes broken ground.
C. Spotting: Meson accelerators may not be spotted by counter battery radar; they may not be spotted during a fire phase, only in a movement phase." Striker Bk 2

"Meson Accelerator: All targets within the burst radius (50m) of the meson accelerator are destroyed." LBB:4
 
Said it in the errata thread, but for coverage: The term burst radius implies an expectation of an explosion from a central point or device. This causes confusion when a static AOE uses the existing mechanic for simplicity.
The mechanic does not need changing, but the non-explosive nature of a meson decay sphere needs to be provided for context.
 
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