LaranosTZ
Mongoose
Tonight saw the first of two fights, of the noble Brakiri consortium vs
the thieflike shadows, and tonight, the league triumphs!! Only through the noble sacrifices of the Banath and the Rafaem were we able to bring forth this victory, along with some nice technoligcal bits and pieces for our people to study. We planned for a response when we tried to take this world, but were not expecting the fury as a dark vessel came out and surrounded the Rafaem, the little ones picked away, then the big one
sliced it apart. The Banath advanced polddingly, gamely withstanding blow after blow as it relentlessly closed the distance and struck when it can to solid effect. It was the carriers Pathos and Caros that are the true champions, as their compliments of pikitos fighters harried the black ship, and eventually struck the final blow that removed it from space. With it's parent ship gone, the scout that guided the big ship beat a hasty retreat, though not before it's guns finished off the Banath before it could escape into hyperspace.
Basically, a very good game. I overextended a bit in the beginning, and my Haltona paid for it by his fighters doing some signifigant damage before the big guy finished it off with his main gun. The turning point of this battle occurred when one of my brokados, with it's two measly beam dice proceeded to roll a 6/5 critical, paralized the big guy and knocked out the ship's self repair for the turn! After that two carrier's worth of pikitos proceeded to swarm all over it and took it apart in short order. A few well placed crits finished off the big guy, and after that point in the battle his scout ran up, finished off my avioki, then escaped. We didn't see any particular rule in the annhilation scenario that prevented jump aways, and mutually decided it was ok since otherwise the battle would have been a stalemate for the rest of the game.
End Result:
Brakiri Victory
Brakiri Losses - 1 Avioki, 1 Haltona
Shadow Losses - 1 Young shadow ship
We have a sort of a rematch next, a skirmish level recon run we will take
care of for the next turn.
the thieflike shadows, and tonight, the league triumphs!! Only through the noble sacrifices of the Banath and the Rafaem were we able to bring forth this victory, along with some nice technoligcal bits and pieces for our people to study. We planned for a response when we tried to take this world, but were not expecting the fury as a dark vessel came out and surrounded the Rafaem, the little ones picked away, then the big one
sliced it apart. The Banath advanced polddingly, gamely withstanding blow after blow as it relentlessly closed the distance and struck when it can to solid effect. It was the carriers Pathos and Caros that are the true champions, as their compliments of pikitos fighters harried the black ship, and eventually struck the final blow that removed it from space. With it's parent ship gone, the scout that guided the big ship beat a hasty retreat, though not before it's guns finished off the Banath before it could escape into hyperspace.
Basically, a very good game. I overextended a bit in the beginning, and my Haltona paid for it by his fighters doing some signifigant damage before the big guy finished it off with his main gun. The turning point of this battle occurred when one of my brokados, with it's two measly beam dice proceeded to roll a 6/5 critical, paralized the big guy and knocked out the ship's self repair for the turn! After that two carrier's worth of pikitos proceeded to swarm all over it and took it apart in short order. A few well placed crits finished off the big guy, and after that point in the battle his scout ran up, finished off my avioki, then escaped. We didn't see any particular rule in the annhilation scenario that prevented jump aways, and mutually decided it was ok since otherwise the battle would have been a stalemate for the rest of the game.
End Result:
Brakiri Victory
Brakiri Losses - 1 Avioki, 1 Haltona
Shadow Losses - 1 Young shadow ship
We have a sort of a rematch next, a skirmish level recon run we will take
care of for the next turn.
