We've had several battles now where, although several ships sank or were crippled by gunfire, there was no crew losses in the battle at all. Now, you could say that there were casualties inflicted, but not enough to reduce a ship by an entire crew point but I feel that is more of a cop out.
At first I wanted to play it like ACTA, 1 crew lost for each point of damage inflicted. But now I'm leaning towards the middle ground.
I'd like to try one of these variants:
1) If a natural 6 is rolled to inflict damage then in addition to being a possible critical hit, 1 crew is deducted from the target ship.
or for more crew casualties...
2) If your damage dice result (after modifiers for weak etc) exactly matches the target vessels' armour value then your hit inflicts 1 hull damage only (as per normal rules). If your damage roll exceeds the targets armour values then you inflict 1 hull damage and 1 crew.
So, now we can have hits that just do 1 point of hull damage. Hits that can do 1 hull and 1 crew damage. And finally hits that do 1 hull, 1 crew and inflict a critical hit.
What do you think?