Deleriad
Mongoose
First, am I right to notice that dodges and parries may look like opposed skill tests but aren't really. For example, say that both the attacker and parrier roll successes then, normally, in an opposed test, the winner is the one who rolls higher. In an attack vs parry, however, if both succeed it doesn't matter who 'wins' as the result is the same regardless.
Diseases and poisons etc: these are based around opposed rolls and they all have a line saying if both disease/poison and victim succeed then the one who rolls highest 'wins' but under the effects it does not say what the effect of winning is.
I'm guessing that, basically, if the victim wins then the disease/potion has no effect while, if the disease wins it has full effect.
Poisons:
Manticore venom: 1D3 HP damage to location struck, duration 6D10 "minutes."
What exactly does this mean? Does it mean that the damage wears off after 6D10 minutes? Seems unlikely.
Does it mean that you keep taking 1d3 damage for the next 6D10 minutes? If so, how often do you take the damage? Every combat round? every minute? Some other time period?
Does it mean that every 6d10 minutes you take 1d3 damage?
Bruce
Diseases and poisons etc: these are based around opposed rolls and they all have a line saying if both disease/poison and victim succeed then the one who rolls highest 'wins' but under the effects it does not say what the effect of winning is.
I'm guessing that, basically, if the victim wins then the disease/potion has no effect while, if the disease wins it has full effect.
Poisons:
Manticore venom: 1D3 HP damage to location struck, duration 6D10 "minutes."
What exactly does this mean? Does it mean that the damage wears off after 6D10 minutes? Seems unlikely.
Does it mean that you keep taking 1d3 damage for the next 6D10 minutes? If so, how often do you take the damage? Every combat round? every minute? Some other time period?
Does it mean that every 6d10 minutes you take 1d3 damage?
Bruce