Vargr

Is there an actual Vargr dictionary anywhere?

I searched but didn't find one. There was a Aslan dictionary of sorts on the Traveller Wiki and I used it to name my Aslan planets when I was making my System maps.

I am now updating my work for the Spinward Marches and Regina has a few worlds across the border in Uthe I could create if I had a handle on Vargr words.

Following any of the links here might help; there are distinct dictionary list pages for Gvegh, Aekhu, and Arrghoun (the root language for those two) -- and if you're on the Marches/Gvurrdon border, you want Gvegh --, and lesser lexicons for a lot of the others on their pages.
 
Vargr space has several regionally dominant languages, as well.

It's worth noting that at least the Vargr section heavily draws from the CT module and we don't totally "lose Vland" since the CT Atlas of the Imperium laid out the sector, provided the starports, bases, era 1065 allegiances, GGs, planet symbols, and named all the high population planets. I am unsure if the sector data itself was ever the property of DGP, or just supplied to them by GW.
Losing Vland at the level of "published" that map represents is what I meant. The data underlying the CT Atlas was the basis for everything in the Imperial Rectangle, and is not tied up in some DGP Exclusion.
That said, the DGP material holder and Marc had a handshake agreement for many years to allow the use of the DGP material as the basis for further work. GT and other subsequent editions plastered over the DGP base in many places on that basis. I don't know if something like that agreement still exists with Mongoose, but if so, Vland is still in play. You just have to rewrite the library data.
 
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I was never a fan of the DGP/GDW treatment of the Vilani.

For years I had a pseudo image of a typical Imperial human being a Vilani-Solomani hybrid, a Vilani, or a Vilani-minor human hybrid.

Then along comes Vilani and Vargr and suddenly Vilani humans have extremely long lives and obvious physical traits that differentiate them from the image of average Imperial humans up to that date.

If I had my way Mongoose would overwrite the previous version of the Vilani with something new...
 
I do think the Mongoose art has supported the (logical) idea of a majority-Vilani Imperial populace. In a source like Deepnight Revelation, where we see illustrations of a number of crew, the majority have a "default" bronze skin tone (my understanding of Vilani being a mostly homogenous population, physically speaking, with skin in varying shades of bronze, dark hair, and hazel or golden eyes). They're not, to my eyes, a "default Solomani brown", but a "Vilani bronze" (not sure if that was the intent, but it was fitting, and I remember thinking, "yes, this looks like a 'standard' Imperial crew, good call, artist"). Various Imperial Human characters in the Mongoose art have darker or paler skin, etc., and presumably (if we're imagining their extended family history) have higher percentage of non-Vilani ancestry. (An Imperial character has dark skin, our notes might assume they have substantial Solomani, Darmine or Answerin ancestry; pale skin, Solomani or Sylean; etc. Or maybe just some Thaggeshi amongst all that Vilani -- they're as outwardly varied as Solomani, apparently, and from Vland Sector). Obviously, climate and diet on various worlds over the millennia plays a role, too...

If we do get to go coreward into Vargrville, I'd like to see some blueish tones creeping in, since Yilean ancestry would be reasonably common...

Speaking of the Vargr, so we don't get too off topic -- it would be interesting to explore some of their ethnic wrinkles in creating characters -- particularly where regions of space where it matters border those where it doesn't, or a place where assumptions are made versus one where no such neat categories are meaningful. We have a sizeable list of ethnic and culture "blocs" and their overlaps, after all, plus a number of obscure subspecies (or not obscure, for the Urzaeng, AKA Aslan-but-Vargr (big, touchy, territorial). Vargr being even more free-wheeling and confusing than Humans in terms of people moving about, conquering, romancing, etc., there's going to be so many people who aren't easily pigeon-holed and would greatly frustrate the average Hiver (they of the "we are all such unique individuals to the point that we don't really think rules apply to us, only to other people, but also everyone should outwardly look the same". They're like non-murderous, mostly-benevolent Beholders, and not just because of all the eyes).

Anyway, Vargr character traits:

"This person has tawny fur but is actually mostly Aekhu by genetic descent (not Gvegh), and they speak one of the prominent Irilitok languages. None of this is an issue at home, since their starport city and indeed much of their planet is cosmopolitan and there is no 'native' majority, nor does anyone track such trivialities. But it really mystifies another Vargr party member whose upbringing made a big deal of gang affiliation that often had an ethnic bent -- they can't "place" this character, and it bothers them."

"This person is Suedzuk-Gvegh by genetics, and looks it with their reddish-brown fur, but they have such a rigid, formal bearing that Humans (or Vargr viewing them over a screen and not able to smell them) assume they're possibly Ovaghoun. This annoys them, since they moderately resent Ovaghoun (and Irilitok even more so) for being Human-influenced, but they also have political ambitions and on their world it's hard to gain a charismatic following if you're Ovaghoun. That said, their world trades with nearby Vilani-Yilean societies and appearing Suedzuk earns a prejudiced response there, so his crew like to have him play up his normal faux-Ovaghoun traits. This is an irritating position to be in."

Or even, "the community always assumed our sire was Urzaeng but we've never bothered to find out. Personally, I just think we're big."
 
A complete re-imagining of the Vilani would almost certainly be worse off for the setting. It works better, IMO, to assume that the Vilani around Vland are the living stereotypes of the Vilani ideal, but the farther they get from Vland, the more the rest of the universe asserts itself in their lives and the more they drift from the stereotype. Both V&V and Interstellar Wars support this idea. The wars that Vland used to create their first empire were precisely because the far ranging merchants had a tendency to go native. The hardliners during the Interstellar Wars were almost always portrayed as deployed from Vland, not locals.
 
That certainly would disrupt default character generation.

On the other hand, maybe availability of extensive organ replacement, allows a longer life span.
 
The average Imperial human is a Vilani, is that how you picture your PCs? Do you adjust their aging rolls because Vilani live longer?
That is a good point. Perhaps we should assume it requires a very pure Vilani ancestry to have the longevity benefit, and that the average Imperial citizen is mostly Vilani with some Solomani and Minor Human Race ancestry, so that's the default in the mechanics. Long life comes from specifying that the character is *only* Vilani, as opposed to "mostly Vilani", which is true of most Imperials.
 
Having just gone through all the official character generation rules and all the races there is char gen information for, I was surprized to discover that the Vilani are not on the list anywhere. They really need atleast a treatment in JTAS if nothing else.
 
The rules for Vilani in the past were just slight tweaks to the basic chargen. Stats were the same as for other humans. The career choices were the same, except for a general preference for Bureaucrats, Diplomats, and Merchants and a disinclination toward Scientist or Barbarian. They might have a slight bonus to aging rolls.

Otherwise, the only difference is that their social structure favors specialization in work tasks, so they pick one of the skills that they got in Basic as their traditional specialty. Then they have the option to trade in 2 random rolls for an automatic 1 rank in that skill. Since you only get 2 skill rolls in the same term if you get promoted, that's the only time that option comes up.They are also supposed to learn all the skills in a cascade equally (unless one of them is their specialty). So if you have Engineering times it should be spread equally amongst the 4 sub skills, unless Jump Drive Engineering is your Term 1 Specialty choice.

That's from Vilani & Vargr, the MegaTraveller sourcebook that is the only non GURPS product that goes into any detail about the Vilani.
 
There's a Library Data entry in CT Secrets of the Ancients, that's slightly expanded in the MegaTrav Imperial Encyclopedia, but it effectively just says that in current times Vilani is a cultural rather than racial or national label. Obviously, developments with the Rebellion changed those last two points a bit.

Conceivably, to get any benefit from Vilani genes you might need to maintain a Vilani diet. I imagine that even healthy Terran food might have a similar effect on the Vilani metabolism as junk food does on ours, since they've adapted to survive on low food value fare. Potentially that might apply to food from other planets that happen to be more digestible for humans - there might be a Vilani trope of colonists being overweight.
 
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I mean, the idea that humans could just hop from world to world willy nilly like in mainline Traveller has issues. Some games make a much bigger deal out of biome compatibility (2300 has the simplified "Planetary Adaptation Syndrome" and Mindjammer has Terran Compatible, Terran Analogue, and other, less friendly, descriptions for worlds).

But Traveller doesn't get into that. A guy raised on a 572xxx world is going to be functionally identical to a guy a raised on an 867xxx world.

The vast majority of humans, despite being born on thousands of different worlds to people who have lived on those worlds for generations, are all "baseline humans". And more of the "baseline" humans in Charted Space have Vilani ancestry than Solomani ancestry, by the simple fact that the Ziru Sirka had settled thousands of worlds before Terran humans. They were fighting the Consolidation Wars when Terrans were ending the Bronze Age, IIRC.

So the game has traditionally treated Vilani as "normal humans". Because that's normal for Charted Space. Some of them are longer lived, but not like 200 years or anything weird. Maybe a few decades longer, which is nice and all, but not gonna make a huge difference. Not like you are living an extra century or something.
 
Long life comes from specifying that the character is *only* Vilani, as opposed to "mostly Vilani", which is true of most Imperials.
This is, in fact, what the previous write up by DGP assumes. It even has a map.

The Vilani are also documented as being cheerfully "exploratory" when it comes to other Human branches. GURPS tells us that they came very close to wiping out the Syleans as a pure sub-species via interbreeding, and did essentially succeed in that with the Yileans. Even by the middle of the First Imperium, the mixing was well under way.
Then came the Terrans, who spread rapidly across much of the First Imperium while creating the Second. Any of the other sub-species who were subjected to Vilani genetic Darwinism would also have been compatible with the Terrans. While we don't have (and probably don't *need*) an exhaustive list, it is safe to assume that the branches of Humaniti that we know kept more of their space and cultural identity are probably NOT on that list. Too much drift or actual Geneering.

The result is that only Vilani who come from an area about 50 to 60 parsecs across, centered on Vland, still have significant lifespan advantages. About double to triple that may get another Term or two at most, but that radius also includes sub-species who remain mostly distinct, so it is difficult to map the effect on all of Humaniti.
 
If you want your PC to have extra long Vilani life, you get to roll on the Vilani Bloodline Purity Table.
2-10: haha, nope
11: mixed blood +1
12: mixed blood +2
13: mixed blood +3
14: Typical pure Vilani +4
15: Renowned for Longevity Pure +5

You roll 2d6 on that chart with a +1 for each of the following things that are true:
Homeworld in the First Imperium Borders
Homeworld in the Vland Domain
Homeworld in the Vland Sector
Homeworld in the Vilani Cultural Region
Homeworld is Government 1 or 9.


So if you are playing in the Spinward Marches or Trojan Reach, that's pretty much a goose egg on DMs (unless you have a Corporate or Impersonal Bureaucracy homeworld, in which case you can get a +1.

Even with the maximum possible DM, you have almost 20% chance of having largely non-Vilani blood at this point.
 
Worth noting that as far as Deneb is concerned, the First Imperium did NOT have any colonial presence there - it was basically settled by Rule of Man hybrids with a significant dose of Terrans. Pure heritage Vilani would be a rarity, although Vilani names are common, as they are everywhere in the 3I.

Also... 9000 years of "purity" stops as soon a you have a kid with a Terran. I get the impression that aside from the cultural and technological swamping of the Vilani status quo during the Rule of Man, the Terrans were outbreeding the Imperials as well. Vilani family traditions were very much about status quo and stability. They probably enshrined a perfect 2.0 replacement birthrate. Oh, no! Here come the expansionist, selfish, shorter lived Terrans with their individuality and history of breeding like rabbits!!!

(Ask the native peoples of any continent how well thousands of years of stable traditions and dignity stand up in the face of horny Europeans if they actually want to move in and stay...)
 
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I doubt the Terrans particularly breed faster than other humans. But, yes, the general assumption of the setting is that those thousands of worlds of Vilani did not retain their longevity, whether through local environmental pressures or mixture with the dozens of other humans that they encountered.

Even if your character has Vland as your homeworld, you've got a 17% chance that you're basically not Vilani to any meaningful degree. And only a 27% chance of having pure Vilani ancestry?

And, I suspect that most people who choose to play in Charted Space choose to play in one of the regions that actually has sourcebooks, so odds are you are not from Vland :D
 
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