MarcusIII
Cosmic Mongoose
No, volume was originally used for J Drives because mass of the ship has no bearing on Jump, only total ship volume.Same reason ships use volume instead of mass.
No, volume was originally used for J Drives because mass of the ship has no bearing on Jump, only total ship volume.Same reason ships use volume instead of mass.
Seriously? Do you plot courses better when you are spinning or when you are still? Do you shoot a rifle better when you are spinning or still? Why would you think it is easier to plot a course while spinning than while sitting still? Not only that, but now you have to hit the jump at exactly the right time or you may not even be facing the right way anymore.A ship can also simply induce a spin, jettison the tank and let physics fling it away from the ship in addition to the force used during the ejection process. That actually is a better in some ways as the ship itself is not having to counter it's own course as much. Probably pretty easily handled using automatic thrusters, but another thing to consider if you are plotting a jump and your calculations need to be precise.
Go read your MgT2 rulebook and let Me know what mass does.No, volume was originally used for J Drives because mass of the ship has no bearing on Jump, only total ship volume.
No.No, volume was originally used for J Drives because mass of the ship has no bearing on Jump, only total ship volume.
That's right. Mass was never again tied to Jump drive nor JumpNo.
In 77 CT ship tonnage was mass, not volume. It changed with High Guard and the later 81 revision and yet retained the cargo ton as 1000kg...
The campaign I'm designing would have the PC's in an area peaking at TL 11 so repulsors aren't available.Plus, if you were really going to do this? Just put a repulsor bay on the ship and call it done. Still doesn't get around RAW, but as a Referee, I'd allow it.
That makes sense.The campaign I'm designing would have the PC's in an area peaking at TL 11 so repulsors aren't available.
Most official ships with Drop Tanks are military and have a lot of power for weapons/shields they (should) with a worst case do it with jump dimming. For many player ships a 1 ton high efficiency battery would cure that deficit.Most ships do not have enough power to use the jump drive and the m-drive at the same time.
Subject to change by Mongoose and house rules. Who knows "Mongoose" might read these discussions and modify the rules to match. Stranger things have happened.Plus, all of the rules for jump tanks are under jump tanks. No amount of fluff about maybe I can use my m-drive. Nope. The jump tanks rule tells everyone exactly how it works mechanically. You can explain it anyway you want, but the truth of the matter is that even if you ship doesn't have an M-drive it has the exact same chances of having an issue with drop tanks as a ship with an M-drive. Why? Because the rules under drop tanks don't say anything other than what they say.
I can sort of understand where the change of emphasis comes from.That's right. Mass was never again tied to Jump drive nor Jump
Tanks that can only ever be removed by explosions is a worse idea.Recoverable drop tanks are a bad idea.
Yeah, next thing you know Elon is landing his rocket boosters somewhere so that they can be reused! lol. It would be bad for the game though.Recoverable drop tanks are a bad idea.
The next step is a powered drop tank that can maneuver away at reaction drive g thrust levels for a few minutes.
I tried the last part. The hoses have to be too long to work. A 50-meter sphere would need 5km of hoses. Couldn't find a way to make it work.The finality would be a long hose to a refueling station, no jump ship would have to carry its own internal jump fuel ever again.
The finality would be a long hose to a refueling station, no jump ship would have to carry its own internal jump fuel ever again.
This is always true. Look at the tankers in the Imperial Navy. If they lose a tanker they are screwed. How is this any different?During war time that refuelling station would be the first target. Easy to hit at the 100 diameter limit. Whoever controls it controls your ship. "No drop tank for you" and you are out of business. Each megacorp would have its own or cross using licences. The little guys just couldn't use them.
This is always true. Look at the tankers in the Imperial Navy. If they lose a tanker they are screwed. How is this any different?
You know what the difference is between a Station and a ship in Traveller? Engines. That is it. Even a ship that hasn't turned on it's engines in years is a station until it fires up it's drive. What is a tanker? It is a flying gas station.A station can't even try to run away. A tanker can. A new tanker can also fly in from elsewhere.

