I see no contradiction to what I said there. Drop tanks can survive being ejected. If ejected, they may interfere and cause a misjump and be destroyed.
They also don't have to be ejected, you can easily carry tanks large enough for multiple jumps and continue to use them or even keep them attached when empty. They will continue to affect jump and maneuver drive performance, even if empty, and if they are lower than TL15 built they increase misjump chance. Since there is no cost difference for the TL of the tanks, they will always be the highest local TL, and in the case of naval units should always be TL15.