Mongoose Pete
Mongoose
I believe that character generation is currently flawed with is bias towards Advancement. A successful Advancement roll not only advances your Rank (with all its additional benefits), but it also gives you a second roll on the Skills and Training table.
This means that its not worth rolling up PC's in careers which have high Advancement values. Why bother being a support specialist in the military, an X-Boat pilot, or worse still - an scholar, if you end up with a character who has significantly less skills than the rest of the party?
Neither does it realistically reflect reality. People tend to pick up new skills, or deepen their knowledge of existing ones as a function of time, not promotions. If anything, my life has shown me that the higher I advanced in my career, the less time I had to learn things... unless you count gaining useless levels in Admin, spent pacifying the egos of my development team, and fighting off the boss!
Just because a grunt marine never gets promoted, shouldn't mean that he's wasted his life and never learned anything useful. On the contrary, he's probably an expert in scrounging, highly developed physically, and can kill me in a dozen ways, and far better at it than his CO! (And before anyone tells me that Sergeant's are always better at things than their troops, just remember that that is a product of age, not rank)
To fix this, I suggest allowing all PC's two rolls on the Skills and Training table each term, and removing the extra roll from Advancement. In my opinion, increasing Rank already has a lot of advantages (rank specific skills, mustering out benefits, and potential social advantages in the campaign) and doesn't need any more.
This means that its not worth rolling up PC's in careers which have high Advancement values. Why bother being a support specialist in the military, an X-Boat pilot, or worse still - an scholar, if you end up with a character who has significantly less skills than the rest of the party?
Neither does it realistically reflect reality. People tend to pick up new skills, or deepen their knowledge of existing ones as a function of time, not promotions. If anything, my life has shown me that the higher I advanced in my career, the less time I had to learn things... unless you count gaining useless levels in Admin, spent pacifying the egos of my development team, and fighting off the boss!
Just because a grunt marine never gets promoted, shouldn't mean that he's wasted his life and never learned anything useful. On the contrary, he's probably an expert in scrounging, highly developed physically, and can kill me in a dozen ways, and far better at it than his CO! (And before anyone tells me that Sergeant's are always better at things than their troops, just remember that that is a product of age, not rank)
To fix this, I suggest allowing all PC's two rolls on the Skills and Training table each term, and removing the extra roll from Advancement. In my opinion, increasing Rank already has a lot of advantages (rank specific skills, mustering out benefits, and potential social advantages in the campaign) and doesn't need any more.