pasuuli said:10 per sector seems about right to me, first assuming that these 10 alien groups don't travel very much or very far.
captainjack23 said:pasuuli said:10 per sector seems about right to me, first assuming that these 10 alien groups don't travel very much or very far.
So, to get that, you need about a 1.5/1.6% average chance of a sentient native race per any planet. (lifeless planets will have a 0%, better planets a better %).
Once you have it, the old 2d6 for 11+ = human variant = close enough (8%)
So, my parameters (truncated to 1 decimal...this isn't rocket science, here):
average races per subsector =.6 (40 x 1.5)
Average races per sector = 9.6 (14 x .6)
Average human variants per sector =.7
Chance of a subsector having at least one race = (1 -.015)^40= .55
pasuuli said:Maybe you can simplify that down to:
2d6:
11: human variant
12: natives
pasuuli said:Maybe you can simplify that down to:
2d6:
11: human variant
12: natives
Rikki Tikki Traveller said:I know there is much less of a chance for non-oxygen complex life or intelligence due to the chemical energy of Oxygen vs other possibilities, but this IS a SciFi game and if you don't have Hydrogen or Methane breathing aliens, well, what fun is that?
EDG said:well yeah, there's not much to be done about the races that are already there, but I guess my point is that we don't need to add more![]()
pasuuli said:There's something else at work too -- large native populations, small (and large) native colonies, and their environmental needs.
Yorbund was a colony world for aliens. Before it failed, it would probably look like a "mainworld" on a subsector list, even though it's a colony. And its atmosphere is nasty -- to humans. Maybe to the aliens it was like gentle, warm, salty air. "Perfect beach weather again, wot?" "Oh aye"...
And, supposing many Imperial worlds aren't all human? Maybe they've got billions of people because they're alien homeworlds. What if Mora or Glisten or Strouden are 10% (or 50%, or 90%) non-human?
count all planets 100010
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Life on worlds with A+ ATMOS 9419
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Life on worlds with 3-9 ATMOS 66583
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Life on worlds with 2- ATMOS 9350
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sentient natives on ATM A+ worlds 722
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sentient natives on ATM 3-9 worlds 711
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sentient natives on ATM 2- worlds 0
captainjack23 said:I'm sure that OTU canon mentions that the POP is the human population somewhere, doesn't it ? Or is it one of those unspoken assumptions ?
Rikki Tikki Traveller said:pasuuli said:Maybe you can simplify that down to:
2d6:
11: human variant
12: natives
I think you have that reversed:
2D roll:
11 = Native (Minor) Race
12 = Human Variant
This goes back to a basic 2D-2 for Complexity:
0: Basic, Pre-cellular life
1-4: Simple, single-celled life (corals and such)
5-6: Complex, multi-celled life (sea life and maybe land plants)
7-8: Complex Biosphere (sea and land and air life)
9: Native Intelligence
A: Transplanted Race (Human, Chirper, Droyne whatever)
Now you would have a roll for Life being present (with DMs based on ATM and HYD, this is also where you have non-oxygen life)
DMs on your complexity for non-oxygen life might include an automatic -1 so that native life is much harder and no chance of transplants.
I know there is much less of a chance for non-oxygen complex life or intelligence due to the chemical energy of Oxygen vs other possibilities, but this IS a SciFi game and if you don't have Hydrogen or Methane breathing aliens, well, what fun is that?
Rikki Tikki Traveller said:My intent was not to try to model Earth evolution in particular, but evolution in general.
Life must be complex to be intelligent. That was my basic assumption.
As complexity increases, diversity and expansion into other realms (such as land and air creatures) becomes possible and even probable. I make no assumption that the intelligence will be land based or air based, but I THINK that is more likely since sea-based intelligence will have a hard time developing technology without fire.
I don't want to get into a debate about whales being intelligent or anything, but I don't think anyone can argue that they are NOT technological and that is the basis of Intelligence in Traveller (it's TECH level, not Intelligence Level).
I tried to apply common sense without being too specific. You be the judge of if I succeeded or not.
Code:This goes back to a basic 2D-2 for Complexity: 0: Basic, Pre-cellular life 1-4: Simple, single-celled life (corals and such) 5-6: Complex, multi-celled life (sea life and maybe land plants) 7-8: Complex Biosphere (sea and land and air life) 9: Native Intelligence A: Transplanted Race (Human, Chirper, Droyne whatever) [code][/quote] Actually, I like it . My idea for including complexity as a related factor to Potential (LP), is the idea that where life is harder, life will start later, and may have a harder time getting more complex (some challenge is good for speciation & complexity, but too much hits a resource ceiling) So, we get most high LP worlds having life start as soon as possible, and diversifying quickly (either due to the perfect mix of challenge and resource, or just more time from having started sooner), but not as a guarantee. The reverse for low LP worlds. Life on earth started very quickly, but remained at lev 1-4 for 2+ G years (?) (about half the time life has been been around) before it took off in terms of complexity. Needless to say, this ignores the actual age of the system, which is a huge factor, but we currently have no way to generate it in MGT or LBB3.