Below are the two new weapons i use for my Ghost recon skirmish games, the only added non standed Evo stat is the AMMO one, which is a test when a 1 is rolled on shooting
M32 RANGE DAMAGE AMMO
40MM GL 20” 1D6+1 LOW
SPECIALS
1. GL LAUNCHER CAUSES A -1 TO ARMOUR ROLLS, AND WILL ROLL EXTRA DAMAGE DICE OF 1D6 WITH NO SAVE PENALTY TO ALL TARGETS WITHIN 2” OF MAIN TARGET WITH THE NEW HELLHOUND ROUND, EXTRA MODELS CAN BE OUT OF SITE.
2. SEMI AUTO GL, WHICH MEANS IT CAN FIRE TWICE A TURN, AS STANDED WEAPONS
XM25 RANGE DAMAGE AMMO
25MM GL 24” 1D6+2 LOW
1 GL LAUNCHER CAUSES A -2 TO ARMOUR ROLLS, AND WILL ROLL EXTRA DAMAGE DICE OF 1D6 WITH NO SAVE PENALTY TO ALL TARGETS WITHIN 1” OF MAIN TARGET, EXTRA MODELS CAN BE OUT OF SITE.
2 SEMI AUTO GL, WHICH MEANS IT CAN FIRE TWICE A TURN, AS STANDED WEAPONS
3 AIRBURST MODE : ALL TARGETS IN COVER, ARE TURNED INTO OBSCURED TARGETS