Supplement Four
Mongoose
It's been evident I've been snooping, investigating, trying to find something that sparks my interest for a game set in Cimmeria. I've looked at a lot of stuff with the eye towards conversion.
But now, I'm thinking of using various odds-n-ends from S&P and other official Conan sources to tie together a campaign.
Here's what I'm thinking...(everything is prone to change...in the brainstorming mode).
1. Take the Cimmerian villiage from Cities of Hyboria and use it as the PC's clan/villiage. The PCs are starting at first level, and I only have two players playing (the others are on hiatus for a bit from my Dragonlance campaign--we'll start that back up when one of the players returns from his travels).
Plus, one of my players is an ex-Marine. He'll get a kick out of his character being in a Clan called Urrogh (ooh-rah).
2. The Black Stones of Kovag-Re is a short adventure I've run before, with a different group. But, the Stonehenge-like Seven Stones that over look the Cimmerian villiage of he same name from the above book has got me to thinking...and expanding... It'd be interesting to connect them, using the additional information about them contained in the Beastiary of the Hyborian Age.
3. Using the villiage of Seven Stones as a base, I may be able to come up with something using the Saami, from S&P #41, or the Hyperborian Witchmen, from The Compendium. Plus, there's tons of monsters to throw at low level characters, not just in the Beastiary and tucked into various Conan supplements, but in S&P articles. The Bloodling, from S&P #77 is especially interesting. Maybe I can hook that up with the Stones of Kovag-Re and the old woman Oracle mentioned in Cities of Hyboria.
4. And, I like the idea of mixing in a Clan myth about a terrible animal that lurks nearby--something the PCs have heard about all their lives, told them to scare them as children. The Ice Bear, Helbjorn, form S&P #53 seems built to suit.
5. Temple of Tears, the low level adventure from S&P #53 would fit in, allowing the PCs to grow within their Clan, trusted with more responsibility as with this adventure. This may be the climax, too, to the story line started with Kovag-Re.
6. At some point, I'll want to move the campaign forward. I thinking the first, low-level half, will center around the Kovag-Re, the Seven Stones, and the old villiage hag. The characters will start the campaign at 1st level, age 15, becoming men and taking their place with the warriors at the camp fire. The first half of the campaign will focus on the journey the characters have, from boys to men, strung together by the anctient mystery of the Seven Stones--the very foundational myth of their villiage, clan, and culture.
Once that story line is complete, I'm thinking of speeding up time a few years. We saw the beginning, and now it's time to play out the end.
Part II of the campaign will see villiage destroyed, their clansmen slaughtered. And, the PC...enslaved.
This will be accomplished by playing out three adventures.
7. Red Snows is an adventure I nabbed from Thulsa's web site. I'm thinking of combining this one with Cimmerian Moons from S&P #74. That will see the villiage destroyed and the PCs driven for revenge.
In order to make this work, I need to find an opportunity for some deep role playing in Part I of the Campaign. I want the PCs caring about their Clansmen and truly pissed when they find them dead and dying.
And, if a romance with an NPC somehow develops during play, well, so much the better.
8. The end of the second part of the campaign will happen by having the PCs captured and enslaved. This second part is supposed to be a downer--like most middle tales of trilogies (Han Solo encased in carbonite). I'll play through Dead Eyes, from S&P #76.
They'll escape, and that will lead us into the third, and maybe/probably last, installment of the campaign.
9. The PCs will be about 5th level or so now. If they're higher level, that's OK. As I said, there's only two players (unless more people join as we go).
Part III of the campaign will occur by playing through Betrayer of Asgard. I haven't purchased this yet, and I've never looked at it, but the reviews are decent. From what I've read, it will serve as a dandy climax.
And, if it doesn't, I'll change it so that it does. I may even tie in the beginning, with Kovag-Re and the Seven Stones, to make the story come full circle. But, I won't know that until I read Betrayer.
But now, I'm thinking of using various odds-n-ends from S&P and other official Conan sources to tie together a campaign.
Here's what I'm thinking...(everything is prone to change...in the brainstorming mode).
1. Take the Cimmerian villiage from Cities of Hyboria and use it as the PC's clan/villiage. The PCs are starting at first level, and I only have two players playing (the others are on hiatus for a bit from my Dragonlance campaign--we'll start that back up when one of the players returns from his travels).
Plus, one of my players is an ex-Marine. He'll get a kick out of his character being in a Clan called Urrogh (ooh-rah).
2. The Black Stones of Kovag-Re is a short adventure I've run before, with a different group. But, the Stonehenge-like Seven Stones that over look the Cimmerian villiage of he same name from the above book has got me to thinking...and expanding... It'd be interesting to connect them, using the additional information about them contained in the Beastiary of the Hyborian Age.
3. Using the villiage of Seven Stones as a base, I may be able to come up with something using the Saami, from S&P #41, or the Hyperborian Witchmen, from The Compendium. Plus, there's tons of monsters to throw at low level characters, not just in the Beastiary and tucked into various Conan supplements, but in S&P articles. The Bloodling, from S&P #77 is especially interesting. Maybe I can hook that up with the Stones of Kovag-Re and the old woman Oracle mentioned in Cities of Hyboria.
4. And, I like the idea of mixing in a Clan myth about a terrible animal that lurks nearby--something the PCs have heard about all their lives, told them to scare them as children. The Ice Bear, Helbjorn, form S&P #53 seems built to suit.
5. Temple of Tears, the low level adventure from S&P #53 would fit in, allowing the PCs to grow within their Clan, trusted with more responsibility as with this adventure. This may be the climax, too, to the story line started with Kovag-Re.
6. At some point, I'll want to move the campaign forward. I thinking the first, low-level half, will center around the Kovag-Re, the Seven Stones, and the old villiage hag. The characters will start the campaign at 1st level, age 15, becoming men and taking their place with the warriors at the camp fire. The first half of the campaign will focus on the journey the characters have, from boys to men, strung together by the anctient mystery of the Seven Stones--the very foundational myth of their villiage, clan, and culture.
Once that story line is complete, I'm thinking of speeding up time a few years. We saw the beginning, and now it's time to play out the end.
Part II of the campaign will see villiage destroyed, their clansmen slaughtered. And, the PC...enslaved.
This will be accomplished by playing out three adventures.
7. Red Snows is an adventure I nabbed from Thulsa's web site. I'm thinking of combining this one with Cimmerian Moons from S&P #74. That will see the villiage destroyed and the PCs driven for revenge.
In order to make this work, I need to find an opportunity for some deep role playing in Part I of the Campaign. I want the PCs caring about their Clansmen and truly pissed when they find them dead and dying.
And, if a romance with an NPC somehow develops during play, well, so much the better.
8. The end of the second part of the campaign will happen by having the PCs captured and enslaved. This second part is supposed to be a downer--like most middle tales of trilogies (Han Solo encased in carbonite). I'll play through Dead Eyes, from S&P #76.
They'll escape, and that will lead us into the third, and maybe/probably last, installment of the campaign.
9. The PCs will be about 5th level or so now. If they're higher level, that's OK. As I said, there's only two players (unless more people join as we go).
Part III of the campaign will occur by playing through Betrayer of Asgard. I haven't purchased this yet, and I've never looked at it, but the reviews are decent. From what I've read, it will serve as a dandy climax.
And, if it doesn't, I'll change it so that it does. I may even tie in the beginning, with Kovag-Re and the Seven Stones, to make the story come full circle. But, I won't know that until I read Betrayer.