What style of game or world?
My current campaign is occurring in a world that I have extensively based off of real world myth. The degree of magic available or encountered is pretty much proportional to the players ability to use it. Ultimately it could be considered high magic, because it is pervasive whether or not one is capable of seeing it or using it.
How have you adapted the rules?
New Rules
Automatic Success & Failure
¨ Any test result of 01 to 05 is an automatic success.
¨ Any test result of 96 to 00 is an automatic failure (and, in the case of 00, a fumble).
Opposed Tests
Opposed tests are made by both characters attempting the relevant skill test. Both characters make the tests as normal, rolling 1D100 and attempting to roll equal to or under their skill.
One Character Succeeds
If one character succeeds their test and the other fails, the successful character has won the opposed test.
Both Characters Succeed
Whoever rolled the lowest in their skill test compared to their modified skill wins the opposed test.
Both Characters Fail
Whoever failed by the lowest amount compared to their modified skill wins the opposed test. (This does not apply in all situations, the gm must use his judgment. It never applies to a combat situation.)
Very High Skills
Very High Skills and Automatic Failure
For normal skill tests, this means that the character simply has only a very small chance of failing in their specialized skill (the usual 96 to 00 chance of failure, with 00 being a fumble). However, once a character’s skill score reaches 200% in a particular skill, they only suffer a failure on 97 to 00 when rolling tests with that skill, with 00 still being a fumble. Once a character reaches 300%, the failure chance reduces to 98 to 00. At 400%, the chance is reduced to 99 to 00. Finally, at 500%, the character will only fail on a roll of 00 and this is not considered a fumble.
Opposed Rolls in Combat
Opposed rolls work the same way for combat as they do for non combat actions, however when comparing results to the combat charts increase the winners level of success by one degree. If this results in a degree of success greater than a Critical reduce the opponents level of success by one degree instead.
For example: Warrior A attacks and Warrior B defends. Warrior A succeeds with a critical attack, and B succeeds with a successful parry. B however wins the opposed roll, and he is now considered to have rolled a critical parry. If B had succeeded with a critical parry, A’s attack would have been reduced to a success.
New Legendary Abilities
Binding Earth Method
Requirements: Martial Arts at 90% or higher
Hero Points: 10
A weapon is truly an extension of your body. Sometimes it is even like an extra hand. You can use weapons to assist you in grappling situations. When using this method you may grapple normally. If you successfully engage the opponent any time he attempts to break out of the grapple results in a free attack. Additionally if you decide to break free you can use a free attack
Driving Wind Technique or Deflect Arrows
Requirements: Perception skill at 90% or higher
Hero Points: 10
Moving with perfect poise the master of this technique can deflect arrows before they strike home. This ability allows a character to actually parry missile weapons and thrown weapons.
Eye of the Hurricane
Requirements: Dex 15 or higher, Int 15 or higher, Perception skill at 90%, Dodge skill at 90%
Hero Points: 12
You are the center of calm in the midst of a storm. He is always aware of his surroundings, and reacts to sudden changes without pause. This ability allows a character to avoid being attacked from behind, or surprised, also a successful dodge does not use a combat reaction.
Flowing Water Assault
Requirements: Eye of the Hurricane, Athletics 90%
Hero Points: 8
Your ability to move on the battlefield is unparalleled. Spatial awareness is perfect. This ability allows a character to avoid free attacks caused by movement. More specifically when not using the charge combat action and moving adjacent to an enemy they do not get a free attack. Additionally when moving away from an enemy without using the fighting retreat combat action they do not get a free attack.
Free the Steel
Requirements: Dex 15 or higher, Weapon skill at 90% or higher
Hero Points: 8
Switching weapons is something you do in your sleep. You may draw a weapon without use of a combat action. Additionally you do not draw a free attack if this is done while adjacent to an enemy.
Leaves on the Forest Floor
Requirements: Dex 15 or higher, Acrobatics skill at 90% or higher, Athletics skill at 90% or higher
Hero Points: 8
Moving your body is nothing new to you, standing, sitting, lying down all the same. This ability allows a character to fight in the prone, with no penalty. Additionally the character can regain his feet without drawing a free attack, or using a combat action.
New Rules for existing Legendary Abilities
Duelist – This legendary ability can be taken for any close combat weapon.
New Enchantment Rules
Armor can only have up to 5 pow in armor blessing to any one hit location.
Weapons can only have up to 5 pow in weapon blessing.
Armor Blessing may not be used on living beings to permanently enhance their natural armor.
New Enchantments
Buoyant - costs 1 pow and grants the object a neutral buoyancy.
Comfort - costs 1 pow and allows the object to be worn in extreme weather conditions with no discomfort, in fact it will warm the wearer in cold, and cool him in extreme heat. This enchantment is most frequently used on armor.
Indestructible - costs 5 pow and makes the weapon in question nearly impossible to destroy.
Magic Point Reservoir - costs 1 pow (up to 4 pow maximum) with each point allowing up to 10 magic points to be stored in the item.
Otherworldly - costs 1 pow and allows the weapon or armor to interact with spirits.
Rune Focus - costs 1 pow this allows the item in question to be used as a focus for casting rune spells.
New Equipment
Lamellar Armor
Similar in construction to Scale Armor it however has no backing. Lamellar is somewhat easier to repair, and much easier to modify for a different user than Scale. Additionally due to its construction method Lamellar tends to be easier to decorate and embellish.
Lamellar Shirt AP 4, ENC 3, Locations: Abdomen, Arms, Chest, Cost 900 SP
Lamellar Skirt AP 4, ENC 3, Locations: Legs, Cost 800 SP
New Equipment Materials
Mithril Weapons +1 damage, +4 AP, +8 HP, –2 ENC, Cost x25
Mithril Armor +3 AP, reduce armor skill penalty by 1% per hit location, –2ENC, Cost x25
New Magic Rules
Rune Magic
Runecasting is a singular skill. Spells are learned by using an improvement roll and paying for training.
Integration no longer exists, instead an individual studies, and gradually comes to master a rune. Use three improvement rolls to learn. Runes do occur in nature as natural substances closely connected to the purview of the rune, these can be viewed as automatically mastering the rune costing no improvement rolls. Mastering a rune provides the same abilities as an integrated rune did previously. A focus is not required but casting with one results in a quicker casting. A rune focus is something enchanted to be such.
Have the rules worked well - was the game fun?
The rules modifications have worked incredibly well. Combat is quick, furious, and utterly brutal. Skill is king. Magic has remained somewhat mysterious, and has not overwhelmed anyone or taken over the game. Rune Magic has become a useful tool, but not something used lightly since it burns magic points up quickly. So far we have played roughly 16 sessions (4-6 hours long) with these modifications, and everyone has been looking forward to the next session. They are definitely MRQ converts.
What kind of magic did you use, and did yoy use the Rune magic as written or develop your own?
As you can tell I am using the magic systems written for the game, however in the case of Rune magic for one I have heavily modified it, I started writing a new system but dropped it because I just did not have the time to really develop it, and I saw an easier way of getting what I wanted.
Hope that satisfies your curiosity :wink: