Okay..... random thoughts triggered both by someone lending me a copy of the Uplift books (not had a chance to read it yet, though) and by looking at the rulebook, where it's talking about default stats for uplifted dolphins.
Was thinking; if I was going to throw these into a campaign, how would I go about it?
What ground rules do you see there being for their TL, society, history, etc, if I want to include them in a 3I setting (albeit as a minor polity)?
Any thoughts are more than welcome!
Initial thoughts:
History - if in doubt, blame the ancients. Yaskodray and his merry minions are the only (confirmed) group to have successfully uplifted races to sentience. Interesting that Vargr have come out more intelligent than Dolphins, though.
That means the race would have been about since ancient times, and hence could potentially have just about any TL, depending on what they came through the final wars with.
TL - There is, I think, an operable minimum, driven by the No Fine Manipulators trait. Any computer, industrial process, etc, must be voice or neural controllable, or else be intelligent enough to operate on its own. Drones and Intellect programmes a-go-go.
Equally, augmentations allow you to make up for the weak characteristics.
Stunners would probaby be a default weapon as a sonic attack is a concept that comes naturally to a dolphin (hell, a microphone, high TL amp and directional speaker and you're good to go!)
Wouldn't mind plundering some of Rust's notes on amphibious starships as logically they'd be designed to land and then submerge.
Also - dry environment vac suits. I have no idea what a dolphin in combat armour or (god forbid) battle dress is going to look like, but I can't help thinking of James Pond games. Added legs? Grav systems to 'swim' in the air?
Planets - I know the default rules don't really have anything affect population, and there's no reason that dolphins should be any more affected per se. However, hydrographics becomes key. Relatively low-g worlds are fine provided they can retain a sea, and panthalassic worlds are a dream come true.
Ships - this is an interesting thought. Presumably the ships would be 'flooded' - which offers up several interesting questions. Firstly, that means a massive increase in inertia (although the Traveller rules only deal with volume, not mass - having your cargo bay and jump fuel tanks empty don't make you faster), but also means you're carrying dTons and dTons of water - which contains hydrogen. Lots of it.
Was thinking; if I was going to throw these into a campaign, how would I go about it?
What ground rules do you see there being for their TL, society, history, etc, if I want to include them in a 3I setting (albeit as a minor polity)?
Any thoughts are more than welcome!
Initial thoughts:
History - if in doubt, blame the ancients. Yaskodray and his merry minions are the only (confirmed) group to have successfully uplifted races to sentience. Interesting that Vargr have come out more intelligent than Dolphins, though.
That means the race would have been about since ancient times, and hence could potentially have just about any TL, depending on what they came through the final wars with.
TL - There is, I think, an operable minimum, driven by the No Fine Manipulators trait. Any computer, industrial process, etc, must be voice or neural controllable, or else be intelligent enough to operate on its own. Drones and Intellect programmes a-go-go.
Equally, augmentations allow you to make up for the weak characteristics.
Stunners would probaby be a default weapon as a sonic attack is a concept that comes naturally to a dolphin (hell, a microphone, high TL amp and directional speaker and you're good to go!)
Wouldn't mind plundering some of Rust's notes on amphibious starships as logically they'd be designed to land and then submerge.
Also - dry environment vac suits. I have no idea what a dolphin in combat armour or (god forbid) battle dress is going to look like, but I can't help thinking of James Pond games. Added legs? Grav systems to 'swim' in the air?
Planets - I know the default rules don't really have anything affect population, and there's no reason that dolphins should be any more affected per se. However, hydrographics becomes key. Relatively low-g worlds are fine provided they can retain a sea, and panthalassic worlds are a dream come true.
Ships - this is an interesting thought. Presumably the ships would be 'flooded' - which offers up several interesting questions. Firstly, that means a massive increase in inertia (although the Traveller rules only deal with volume, not mass - having your cargo bay and jump fuel tanks empty don't make you faster), but also means you're carrying dTons and dTons of water - which contains hydrogen. Lots of it.