locarno24 said:
I get that - probably for simplicity - few 'book' designs use stuff like the Primitive and Advanced Spacecraft section, but it feels like you could make the Gazelle a lot more capable for not a huge increase in cost or changing the feel of the ship, and it might be interesting to see an 'improved' version.
The Gazelle has always been a bit of an oddball with its drop tanks, but it’s a cool concept. But some of the primitive and advanced stuff is game changing, if not game breaking, when you apply it. Take pulse lasers, for example. Increasing one range band from long to very long for a 10% cost increase greatly enhances this weapon, to the point that no one with a choice would use the standard version. I had to remove these from my campaign, because player ships with them could manhandle military standard designs without them. Just didn’t make sense.
Anything that reduces its tonnage requirement is also a big deal, especially the systems that do so relatively cheaply, such as bay weapons. A jump 4 ship struggles to use all its hardpoints (unless sticking to turrets only), and also struggles with armor. Freeing up tonnage for bays and armor massively enhances the combat capability, especially for “medium” ships in the 1,000 to 10,000 ton range. Once you get to spinal mounts, other weapons take a backseat, but are still relevant. Any TL15 J-4 warship should have reduced fuel x 2. Its expensive, but the ship is so much more capable with it, your effectiveness / Credit is enhanced even if you’re building less ships.
And if you actually take bigger ships into combat, the design oddities really come into play. These big ships don’t use all their hardpoints, so missile bays, and any large or medium bay, which should be the domain of capital ships, really don’t make any sense. For Firepower / tonnage requirements, no one would use medium or large bays, or missile bays at all. Their only advantage over smaller weapons systems are their firepower / hardpoint ratio, which is irrelevant on J-4 ships, as over 60% of your tonnage is drives, power, and fuel.
And then of course, there is MJD (who’s work I love, don’t get me wrong), adding highguard options in every supplement. Many are very cool. The “chart room” introduced in the Great Rift set should be standard on every capital ship. +2 astrogation check for only 16 tons is a no brainer on BCr50 warship.
Its hard to keep up. In reality the capital ships are mostly background fodder in campaigns, although Mongoose is trying to change that, but if you’re going to use those ships, you’d probably redesign all of them.