There are a couple of nice write ups for Heretics and Tower on the site...
Heretics of Taranita
Not all battles take place in the open. Not all hatreds are settled by the sword.
In Tarantia, the princely capital of Aquilonia, dark plots and insidious schemes are afoot. King Conan is gone from the throne, adventuring in foreign lands. His seneschal, Count Trocero, has been called back to Poitain, leaving the administration of the government in the hands of Publius, the chancellor.
It is in this fertile ground that evil schemes first begin to bear fruit, beginning with the murder of a respected priest of Mitra in the streets of Tarantia itself. His last, gasping words hint at something darker, that his death was but the tip of a spear intended to plunge through the very heart of King Conan’s reign. Whether that spear strikes home depends upon the Player Characters.
Unraveling the plots and intrigues threatening to set the entire city aflame will take more than a strong sword-arm; it will take wits, intuition and luck. If the Player Characters succeed, the city, as well as Conan’s rule, will survive. If they falter, it could mean the beginning of the end for Aquilonia, the Flower of the West.
‘If they are black magicians,’ he had said, ‘how will they suffer you to harry them? If they are not, there is no evil in them. Crom’s devils! Let men worship what gods they will.’
Robert E. Howard, The Hour of the Dragon
Heretics of Tarantia is a Conan Roleplaying Game scenario of a different breed. Rather than hunting through a plague-ridden jungle in search of a city so old it has been forgotten by history – and would best stay that way, or tracking a corrupt sorcerer to his demon-haunted layer, bringing him to bay and slaying him to prove the might of metal over magic, Heretics of Tarantia is a story of intrigue, backstabbing, politicking and murder in that most princely of cities, Tarantia, capital of Aquilonia, the Flower of the West.
A foully murdered priest of Mitra sets the Player Characters upon a course of investigation and adventure, searching for the culprit in a quest that takes them from the greatest halls of the city to the lowest dregs. At first glance, the answer seems clear, but as the Player Characters uncover more and more information, they will learn that not all is as it seems, and that they have stumbled upon an intricate plot that could very well spell doom for Tarantia, even for Aquilonia itself.
Games Masters who are concerned that an intrigue-based scenario may not have the fevered pace and clashing of desperate sword blows so integral to the Conan stories need not worry – there is action aplenty for the Player Characters within these pages. Heretics of Tarantia, however, exercises the strength of the Player Characters’ minds as much as it does their sword arms. Those Player Characters who attempt to solve all their problems with a furious war cry and a leap into the fray may find themselves out of their depth, as there are enemies within this scenario beyond the immediate reach of sword or bowshot. Strong sword arms are needed here, certainly, but Player Characters who are to succeed must recognise there are times a carefully laid plan, or a few questions asked of the right person, can be stronger allies than a thousand blades. The time for bloody work will come at the end of the scenario, but to get there, the Player Characters must rely on cleverness, guile and intellect.
Heretics of Tarantia takes place in Tarantia, as mentioned above. It is not necessary for the Games Master to own Aquilonia – Flower of the West in order to run this scenario, but it is highly recommended. Not only will the sourcebook provide a great deal more background information than can be included in this scenario, it will serve the Games Master well by giving him the information he needs to weave Heretics of Tarantia into the larger tapestry of his campaign world.
Heretics of Tarantia is intended for a group of four to six Player Characters of approximately 5th to 7th level, though since much of it relies on the Player Characters’ problem-solving abilities, it can easily be adjusted to accommodate groups of higher or lower character levels.
Tower of the Elephant
In the Zamoran city of Arenjun, amidst the cold and gleaming shrines of the city’s temple district, stands a single tower. Surrounded by a pair of walled, tiered gardens, the tower thrusts 150 feet into the Zamoran sky, a perfect cylinder crowned with gems. Unmarred by doors or windows, the tower seems remote, impenetrable and alien, a spire utterly out of place in Arenjun. It is the abode of Yara the priest, and home to the Elephant’s Heart, thought to be the most valuable jewel in the world, and the secret of Yara’s power.
Throughout Arenjun and all of Zamora, rumours of the tower are as thick as flies in the Maul, the rotting slum of Arenjun where thieves, murderers and mercenaries mingle with lunatics, prostitutes and fugitives in a lawless orgy of decadence and revelry. It is said that the tower was built in the space of a single night, and is formed of pure silver, blindingly bright by day but glimmering like water beneath the wan light of the moon. Brave men whisper in fear of the stories of its bestial and alien guardians, ceaselessly patrolling the gardens, and of the legions of guards manning the tower’s lowest levels. Of what lurks in the upper levels, where the great gem lies, the rumours seem more as if they are nightmares given voice than anything which could be real. No matter the verity of the rumours, one thing is absolute truth – the tower and its master are talismans of terror, even to the fearless rogues of Zamora. Despite the fabulous wealth it surely contains, no thief has yet had the courage to assay Yara’s cursed tower – at least, none have tried and lived.
The Tower of the Elephant is the first in a new series of Conan adventure scenarios from Mongoose Publishing. Based directly on the original story by Robert E. Howard, The Tower of the Elephant allows the Player Characters to undertake the very adventures that made Conan the legend he is. In the case of an adventure like The Tower of the Elephant, this will mean that Conan himself did not undertake to scale the tower and steal the gem.
These scenarios give Player Characters the opportunity to test their mettle against the greatest of all adventurers – Conan of Cimmeria. Can they survive the trials otherwise set before him? Have they the courage, the stoutness of heart, clearness of mind and strength of sinew to walk the path trod by the mighty barbarian? The Tower of the Elephant will test not only their capacity for violence, stealth and greed, but for mercy, subtlety and intuition as well. Player Characters who rely solely on the might of their sword arms to resolve problems will likely learn a hard (and potentially fatal) lesson within the bejeweled walls of the Elephant Tower. Have they the mettle and skill to tread where Conan might have walked?
The Tower of the Elephant is intended for a party of four to six Player Characters of 2nd or 3rd level, preferably representing a range of character classes.