Junior said:-Mentalist
You don't need Psionics there to solve a crime. You would, however, need some or all the following mundane skills, preferably as high as possible:-cbrunish said:Junior said:-Mentalist
Mentalist would be interesting. It could be about the use of psionics in solving crime!!! Or it could be called Psych :shock: !!
alex_greene said:You don't need Psionics there to solve a crime. You would, however, need some or all the following mundane skills, preferably as high as possible:-cbrunish said:Junior said:-Mentalist
Mentalist would be interesting. It could be about the use of psionics in solving crime!!! Or it could be called Psych :shock: !!
Advocate, Carouse, Deception, Diplomat, possibly Gambler, Investigate, Interrogation (from Book 4: Mercenary, specialities *Tells, *NLP), Life Sciences (Psychology, *Hypnosis) and Persuade.
Optional would be Admin, Athletics (whatever), Broker, Gun Combat, J-o-T, Language (any), Leadership and Steward.
A high Intelligence and Education should come as standard.
Specialities listed below are not canon, but really should be:-
*Tells - The ability to analyse a subject's mood, motivations and truthfulness by scrutiny of his microexpressions - the Effect of a successful Interrogation skill check with this speciality may even be used in opposed Gambler skill checks in games of chance;
*NLP - The study of Neuro Linguistic Programming to extract the truth from a subject by what he says - or does not say.
*Hypnosis - The study of altered mental states.
Trust me, a 42 year old can do a lot of things that a 26 y.o. would be stumped over, just as a 52 y.o. can probably call upon life experiences that would make the 42 y.o. seem a callow youth by comparison.cbrunish said:alex_greene said:You don't need Psionics there to solve a crime. You would, however, need some or all the following mundane skills, preferably as high as possible:-cbrunish said:Mentalist would be interesting. It could be about the use of psionics in solving crime!!! Or it could be called Psych :shock: !!
Advocate, Carouse, Deception, Diplomat, possibly Gambler, Investigate, Interrogation (from Book 4: Mercenary, specialities *Tells, *NLP), Life Sciences (Psychology, *Hypnosis) and Persuade.
Optional would be Admin, Athletics (whatever), Broker, Gun Combat, J-o-T, Language (any), Leadership and Steward.
A high Intelligence and Education should come as standard.
Specialities listed below are not canon, but really should be:-
*Tells - The ability to analyse a subject's mood, motivations and truthfulness by scrutiny of his microexpressions - the Effect of a successful Interrogation skill check with this speciality may even be used in opposed Gambler skill checks in games of chance;
*NLP - The study of Neuro Linguistic Programming to extract the truth from a subject by what he says - or does not say.
*Hypnosis - The study of altered mental states.
:lol: This would take the main character to the age of 42 at least. But it could be an interesting character. Not much of combat but with a dude (or dudette) like that you might not need much combat.
alex_greene said:There's a lot to be said for maturity and experience. Just ask Lazarus Long, Yoda and The Doctor.![]()
Twin Agate Dragons said:ER
The Ghost Whisperer
Highlander
Lost
Millenium
lastbesthope said:alex_greene said:There's a lot to be said for maturity and experience. Just ask Lazarus Long, Yoda and The Doctor.![]()
As a T-shirt my dad owns says:
"Old age and treachery can beat youth and skill!"