Truther Travellers

Of the two careers listed in the Traveller Companion (both versions) Truther comes across as the strangest.
The mechanism of FOL, Followers, basically requires your character to create vlogs on a semi-regular basis, and post your stuff out on the datanets. Your FOL is basically your social media followers.
So ... has anybody else ever made a Truther Traveller? Bear in mind that the first Truther Traveller in history was this person.
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I'd have thought that this character would have a couple terms each in Noble (Dilettante) and Entertainer (Performer).
I can't comment on the career of Truth error as I don't have the Companion.
 
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I'd have thought that this character would have a couple terms each in Noble (Dilettante) and Entertainer (Performer).
I can't comment on the career of Truth error as I don't have the Companion.
Here's what the Companion has to say about them.
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Basically, they have the same six characteristics as other Travellers, plus FOL - their followers. So to keep their FOL at a high level, they just have to keep making blogs, vlogs and social media posts and spread them over the datanets.

They have a special mustering out benefit, Patronage, where they can get a regular wodge of cash every year, kind of like a pension. Since they don't have ranks, they can't collect a pension through regular means.

As for their Truth, it can be anything - speculation that the Ancients were time travelling humans; conspiracy theories about how Strephon might have been replaced by a clone; even some claims which veer towards Believer territory, such as this pic below being a true likeness of the Terran saint Richard of Astley, whose article of faith which drives Believers across the void is that he is never gonna give you up, never gonna let you down ...
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I haven't seen one played. Fills a niche no one in my group wanted filled.

I slammed the Companion Truther pretty hard on this board once, but I will say I like that they came up with that custom mechanic for it. I can see doing that for other character concepts as well. Say a Shadowrun-style Rigger with a rank-based limit on how many customized drones he's got available at any one time, so he's neither too limited nor too overpowered by pure credits. Or an augment-implanting cyberdoc who's got some limit on how many things he can do to any one of his companions, not just "anything and everything they can afford."

Some explicit discussion of that kind of off-core-rules rule-making would not be amiss either, but in its absence at least we have a template and a suggestion of it.
 
has anybody else ever made a Truther Traveller?
I had this question too. I can visualise endless possibilities when a Truther is chosen for an NPC. But then wondered if they would be good for a Traveller PC? For instance, if the PC fails to enlist in their chosen career, they could become Truther instead of becoming a Drifter?

Looking at the Skills tables, there is a range of good skills in there to be had. Especially considering there is no qualification to enlist.

But what happens to their Followers if they Travel across star systems? They can gain Followers upon mustering out. But suppose the Truther wants to abandon them, and seek the stars instead ... ? Would that decrease their FOL characteristic?
Basically, they have the same six characteristics as other Travellers, plus FOL - their followers. So to keep their FOL at a high level, they just have to keep making blogs, vlogs and social media posts and spread them over the datanets.
They don't necessarily have to be from a High Tech society that has any accessible Social Media Platforms. Even Lower Tech worlds have there own "Truthers."

What if their "Truth" message becomes common knowledge? Then suddenly lots of people assume "the Message" to be the truth, without explicitly becoming a follower of one individual character.

Why is FOL only used as an Interaction DM added to the Persuade check and not with Leadership checks?

Lots of questions. Not really knowing how to interpret FOL leaves some of these type of questions unanswered.
 
You don't really need new careers to do religion, although there's nothing wrong with that either.

An organised church can be easily done with the Citizen (Corporate) career. Profession (Priest) covers the job and doctrine, Leadership, Diplomat and Art (Performance) pretty much cover the practical skills. Persuade perhaps, but Diplomat seems to be more on point for formal authority and preaching to the converted. Advocate can cover church law, Admin can cover doctrinal procedure. In fact, Profession (Priest) may be a bit optional, since Admin and Advocate are usually contextual - a character will always know more about their homeworld or cultural rules and regulations.

A cult of personality, as might be covered by Truther, needs Persuade and maybe Deception. Definitely falls under Entertainer (Performer), even if the guru believes their own press. If it's an overt and cynical scam, Rogue (Thief) can be used.

Noble careers can be used, especially in a Theocracy where church = state. Diplomats for church leaders, Administrators for functionaries, Dilettantes for evangelical types.

Science careers might overlap, depending on the nature of the religion. Certainly most western science was developed through the middle ages and renaissance by devout people who saw the study of nature as a way of understanding God. This could outright be a technologically based faith - some technoarchies have religious sides to them. Neal Stephenson's Anathem deals with another way to look at that, great book (but I won't discuss it because of spoilers). The Cetagandian Empire in Lois McMaster Bujold's books is another example of high science with a church structure.
 
Hypothetically I think that Truthers and Believers as Patrons could send the PCs on missions that could turn out wildly differently than they would expect. Especially when there are competing Truthers and/or Believers involved. The type of game where the players admit they had a lot of fun but say "Lets not do that again". Of course they may not know it is a Truther or Believer sending them if they don't look into the patron.
 
The Quantum Church of Heisenberg, with the one wing maintaining that Position has priority, the other that Momentum does.

What will the PCs discover?

Nothing is certain.
 
Fair enough. For those, Entertainer (Journalist) probably works best. If they don't have a platform and aren't actively trying to recruit it's just a quirk that any person might have in any career.
 
There is the "Believer" career for religious nutjobs. "Truther" is for nutjobs who are not religious.

Both are defined by believing in something without evidence it is true - this differentiates them from scholars and journalists, in that scholars' and journalists' skill sets provide them with methods for discovering truth, while believers and truthers won't have or need these kinds of methods since they already know what the truth is, to their own satisfaction at least. The difference between them whether you just make up your own crazy theories, sometimes in conversation with others who follow similar but not necessarily the same theories, or follow the crazy theories made up long ago by others. Also, Truthers will tend to imitate scientific jargon. Believers will rely more on magical explanations and discourse. Both rely on the psychology of making adherents feel specials and chosen, as the only people who understand secret hidden truths, but for believers it is more of a collective delusion providing membership in a community of wingnuts, while for Truthers it is looser and more individual: there may be a community but the ideology is less dogmatic and fixed, and more subject to innovation through people "doing their own research" and thereby making up new "facts" which can alter the belief system. For Truthers, there is more likely to be a haze of "truth", and individuals can adhere to some narratives but not others: for Believers, "doing your own research" and making up new "facts" is likely to run you into trouble with the powers that be for your cult religion.

Obvious crackpot theories for your Truthers to promote:

Flat Galaxy Theory: while so-called "astronomers" assert the galaxy is a three dimensional disc-shape, about 3000 light years thick in the area of Charted Space, what they don't want you to know is that it is actually perfectly flat, and better represented by a flat map.

Ancient Aliens Theory: Ancient aliens visited Earth long ago and influenced major events in human evolution. While Ancient Aliens Theorists exposed this as long ago as the 20th century, it was dismissed by conventional science as "Idiocy, Fabrications and Lies" (to quote the Smithsonian).

IMTU, my PCs have not shown interest in making a career of either of these, and for this I am grateful. Though one PC did adhere to a religion, but it wasn't his actual career or job. For NPCs, I've used the Believer career path for priests and other church functionaries, but also Scholar for theologians - because although it is not a real science, it does follow methods similar to philosophy, history and literary studies, or sometimes archaeology, in order, for example to engage with ancient religious texts. However, there seems to be a consensus among the PCs that not much would be lost if all the Theologians fell out the airlock one day by accident.
 
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Ideology could be considered a variant of religion.

Or, the other way round.
I don't think so. There is a Venn overlap in the concepts, and some, if not most, religions promote or at least favour specific ideologies. It is possible to observe a faith without holding a related ideology, and many ideologies are not associated with religiosity. Some ideologies are specifically antithetical to religion. A single religion can have adherents holding different ideologies. Religions have a collective presence in society and are often (usually) institutionalized to a greater or lesser degree; ideologies are not - though they may be promoted by various kinds of groups, and most if not all groups and institutions have either explicit or implicit ideologies holding them together. The words describe different things.
 
Depends.

It is possible to hold contradictory beliefs, especially if you can compartmentalize them.

And, pragmatism may necessitate holding positions that don't match.
 
Well, I'm not seeing much distinction from a broad CAREER or skills point of view between an investigative reporter with integrity, and a media hack promoting conspiracy theories. You can have all kinds of Journalists, just as you can have all kinds of Merchants, from honest Free Traders to human traffickers. Scientists might be ethical or of the Less Sane variety. Rogues might be outright criminal scum, or the heroic resistance against an oppressive regime.

Events can suggest some of that, but it's mostly up to the player to choose their character's ethics and attitudes.

But as I said a few posts back, there's nothing wrong with a new career or two either. Choose your own adventure.
 
Well, I'm not seeing much distinction from a broad CAREER or skills point of view between an investigative reporter with integrity, and a media hack promoting conspiracy theories.
That's true, in terms of game mechanics the distinction is not there. The skill set in the Companion could easily produce a respectable science journalist. The difference is their special superpower of having Followers.
 
That's true, in terms of game mechanics the distinction is not there. The skill set in the Companion could easily produce a respectable science journalist. The difference is their special superpower of having Followers.
Followers was a poorly thought-out mechanic. Scientists have followers (Sagan, Einstein, Feynman). Musicians have followers (Taylor Swift, New Kids on the Block, Alan Jackson). Cult Leaders have followers (Manson, Koresh, Trump). Futbol players have followers (Pele, Messi, etc.). Almost every career path can have followers, so it is stupid to give Followers to only one career path. Either everyone gets them at varying degrees, or no one should get them, mechanically-speaking
 
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