Treebore said:Plus a Jump 2 ship is considerably worth more than a Jump 1, even if its 40/60/80 years old but been recently over hauled/refurbished. Granted, the set up lets us GM's play fast and loose with the numbers, but still.
Jump 2 won't get you there.

Painfully, Tripwire doesn't point this out explicitly in the text. The section on getting the PCs into a new ship (p 25) makes mention of PC interest in upgrading the Jump drive, but is otherwise silent.
GMs will need to provide allowances for deep space refueling, Jump 3 / 4 capability, or additional fuel capacity.