Moved from the "French Military Success" thread, where it might have
been slightly off topic ... :wink:
One subject touched upon there was tribes and tribalism and what they
could mean within the Traveller framework, and here is an example out
of my current setting and campaign.
In my Anuira setting the colonists come from different planets, each with
a mixed population, but a common basic culture (e.g. dress, food, man-
ners, proverbs ...).
However, these basic cultures of the colonists' planets of origin are quite
different from each other, the results of a different composition of these
planets' original settlers and a few centuries of unique history.
Once the various colonist groups have arrived on Anuira, they have to
deal with the problem that there is no common "Anuiran" culture and the
conflicting tendencies either to develop such an artificial common culture
almost from scratch, or to risk to become something like different tribes
that continue their original homeworlds' cultures - perhaps even to beco-
me different nations that "balkanize" the planet.
I think this is another interesting task for the characters as the leaders of
the new colony, to define what is "Anuiran" and replaces previous cultural
customs and to decide where the differences are valuable enough to pro-
tect them - and to find the means to turn this into a "policy".
Now all I have to do is to find out how to turn this into a few interesting
and challenging adventures ...
been slightly off topic ... :wink:
One subject touched upon there was tribes and tribalism and what they
could mean within the Traveller framework, and here is an example out
of my current setting and campaign.
In my Anuira setting the colonists come from different planets, each with
a mixed population, but a common basic culture (e.g. dress, food, man-
ners, proverbs ...).
However, these basic cultures of the colonists' planets of origin are quite
different from each other, the results of a different composition of these
planets' original settlers and a few centuries of unique history.
Once the various colonist groups have arrived on Anuira, they have to
deal with the problem that there is no common "Anuiran" culture and the
conflicting tendencies either to develop such an artificial common culture
almost from scratch, or to risk to become something like different tribes
that continue their original homeworlds' cultures - perhaps even to beco-
me different nations that "balkanize" the planet.
I think this is another interesting task for the characters as the leaders of
the new colony, to define what is "Anuiran" and replaces previous cultural
customs and to decide where the differences are valuable enough to pro-
tect them - and to find the means to turn this into a "policy".
Now all I have to do is to find out how to turn this into a few interesting
and challenging adventures ...
