Travellers Needed - The Future of Traveller

I'd like some ultra high resolution images or pod posters or prints of GDW's Traveller products like Snapshot, Fifth Frontier War, etc. I think a Traveller design your own shirt or hoodie website would be great, where we could choose from Traveller covers, interior art, and logos would be great!
 
As for Traveller books, I'd like to see a book detailing the cultures of the Imperium, like Alien Modules but for the human regional cultures inside the Imperium. I read the Third Imperium book, but it didn't provide enough information.

I'd like something like this because I have trouble knowing how and why to play an Imperial character (or K'Kree, Hiver, or Zhodani, but I don't bother with them).

Please don't tell me to go the IMTU route because that fragments people's understanding of what is true in the baseline official setting. If I go to play Traveller at my FLGS or if a new player sits down at my table, it's important to have an official baseline as a foundation before making changes.

Anyway, the Solomani have their ideology and their opposition to the Imperium, and they're from Earth so we have a good idea how to play them (any setting appropriate version of an Earth culture). The Vargr have their charisma dynamics and their wolf-related cultural traits, the Aslan have their honor, clan system, gender dynamics, and desire for land, but what do the Vilani and their derivative Imperial cultures have?

The Vilani are the majority population in the Imperium, but we don't know much about them. Do they value honor, truth, and justice, or is corruption a normal part of doing business? Is consideration of others a value in Vilani culture, or is it more about nice guys finish last? In Vilani culture, what is the relationship of the individual to his family, his neighbors, his society, and the state? What can my character expect, and how should he behave, when he arrives at an average culturally-Vilani world? What is interesting about culturally-Vilani people that would motivate me or the players at my table to want to play Vilani characters? What is the Vilani aesthetic? The answers to these questions are what I would like to see in the kind of books I'm suggesting. This is important because what I've noticed in my experience is that people play every type of character besides ordinary "Imperials", and when they do, their characters are "normal contemporary people in space", so to speak. Also, the DGP books are long out of print, and in my opinion no longer relevant. I want books about this written by Mongoose for the Mongoose Traveller setting.

I doubt very much that the influx of Terrans during the Rule of Man or the influx of Sylean "Solomani" during the Consolidation Wars would do much to change the demographics of the 10,000 worlds. Their cultural and technical innovations would most likely have a great impact after the Long Night, but these changes would add to and not eliminate a population's sense of who they are and how they've interacted with each other for at least 1000 years.

I'd like to see books that illuminate the various human cultures of the Imperium so that every one of those cultures provide interesting compelling reasons (this is who I am, this is my way of life, this is how to behave correctly in my society, etc.) to play characters of those cultures. I've noticed that without those reasons, players tend to default to no characterization at all and a lack of interest. It would be great to have interesting plausible conflicts between those regional Imperial cultures, so Imperial characters could have differing viewpoints.

If there's enough interest in discussing this, I'll make a thread for it so it doesn't distract from this thread.
 
Last edited:
As for Traveller books, I'd like to see a book detailing the cultures of the Imperium, like Alien Modules but for the human regional cultures inside the Imperium. I read the Third Imperium book, but it didn't provide enough information.

I'd like something like this because I have trouble knowing how and why to play an Imperial character (or K'Kree, Hiver, or Zhodani, but I don't bother with them).

Please don't tell me to go the IMTU route because that fragments people's understanding of what is true in the baseline official setting. If I go to play Traveller at my FLGS or if a new player sits down at my table, it's important to have an official baseline as a foundation before making changes.

Anyway, the Solomani have their ideology and their opposition to the Imperium, and they're from Earth so we have a good idea how to play them (any setting appropriate version of an Earth culture). The Vargr have their charisma dynamics and their wolf-related cultural traits, the Aslan have their honor, clan system, gender dynamics, and desire for land, but what do the Vilani and their derivative Imperial cultures have?

The Vilani are the majority population in the Imperium, but we don't know much about them. Do they value honor, truth, and justice, or is corruption a normal part of doing business? Is consideration of others a value in Vilani culture, or is it more about nice guys finish last? In Vilani culture, what is the relationship of the individual to his family, his neighbors, his society, and the state? What can my character expect, and how should he behave, when he arrives at an average culturally-Vilani world? What is interesting about culturally-Vilani people that would motivate me or the players at my table to want to play Vilani characters? What is the Vilani aesthetic? The answers to these questions are what I would like to see in the kind of books I'm suggesting. This is important because what I've noticed in my experience is that people play every type of character besides ordinary "Imperials", and when they do, their characters are "normal contemporary people in space", so to speak. Also, the DGP books are long out of print, and in my opinion no longer relevant. I want books about this written by Mongoose for the Mongoose Traveller setting.

I doubt very much that the influx of Terrans during the Rule of Man or the influx of Sylean "Solomani" during the Consolidation Wars would do much to change the demographics of the 10,000 worlds. Their cultural and technical innovations would most likely have a great impact after the Long Night, but these changes would add to and not eliminate a population's sense of who they are and how they've interacted with each other for at least 1000 years.

I'd like to see books that illuminate the various human cultures of the Imperium so that every one of those cultures provide interesting compelling reasons (this is who I am, this is my way of life, this is how to behave correctly in my society, etc.) to play characters of those cultures. I've noticed what without those reasons, players tend to default to no characterization at all and a lack of interest. It would be great to have interesting plausible conflicts between those regional Imperial cultures, so Imperial characters could have differing viewpoints.

If there's enough interest in discussing this, I'll make a thread for it so it doesn't distract from this thread.
I like these ideas a lot. I think they are worthy of their own thread.
 
The Solomani are us, and we do tend to a have a pretty good idea how they click.

I have this vague impression of the Vilani as being this amorphous blob of humanity, who are fond of bureaucracy, and presumably account[ability/ing].

Zhodani are Wily Oriental Gentlemen.
 
The Solomani are us, and we do tend to a have a pretty good idea how they click.

I have this vague impression of the Vilani as being this amorphous blob of humanity, who are fond of bureaucracy, and presumably account[ability/ing].

Zhodani are Wily Oriental Gentlemen.

And I'd really like Mongoose to Do Something(tm) about that amorphous Vilani blob. The Imperium is the star of Charted Space, the main character so to speak, the Vilani are the majority population of the Imperium (unless canon states I'm wrong about that), and they've been left undefined except DGP's attempt 30 years ago. DGP's attempt with Vilani & Vargr did nothing to encourage people to play Vilani characters, and I think it discouraged people. Players want to do their own thing, and a culture which enforces stability and group consensus isn't attractive for them to play (I'm making general statements, but I'm sure you get what I'm trying to say).

I'd really like Mongoose to do for the Vilani and other Imperial subcultures what they did for the Vargr, the Solomani, and others. I want them to make Imperial characters exciting to play.
 
There is no galactic internet. There's no mass Imperium cultural memes. The Imperium is 11, 000 planets that have trade links with each other. Yes, the Vilani have an outsize influence because they got space travel first. But that was 3000 years ago. Cultures change a bit in that time. The Romans and Greeks had a lot of impact on European culture, but no one today is Roman or Classical Greek culture. And the Third Imperium actually grew out of the Sylean Federation.

The Third Imperium does not directly manage planets so most planets have their own culture with some Imperium sprinkles on top. Asking what the culture of the Third Imperium is makes little more sense than asking what the culture of Earth is.

I love reading about interesting, well thought out cultures, don't get me wrong. But there's thousands of cultures in the Imperium. Just consider the difference between English, Australian, and US cultures and that's only a couple hundred years of drift on the same planet.

Put completely different planets, hundreds to thousands of years of evolution, and you are going to have significant drift. Add in that there are dozens of worlds with human or other sophonts "native" to them adding even more complexity.
 
There is no galactic internet. There's no mass Imperium cultural memes. The Imperium is 11, 000 planets that have trade links with each other. Yes, the Vilani have an outsize influence because they got space travel first. But that was 3000 years ago. Cultures change a bit in that time. The Romans and Greeks had a lot of impact on European culture, but no one today is Roman or Classical Greek culture. And the Third Imperium actually grew out of the Sylean Federation.

The Third Imperium does not directly manage planets so most planets have their own culture with some Imperium sprinkles on top. Asking what the culture of the Third Imperium is makes little more sense than asking what the culture of Earth is.

I love reading about interesting, well thought out cultures, don't get me wrong. But there's thousands of cultures in the Imperium. Just consider the difference between English, Australian, and US cultures and that's only a couple hundred years of drift on the same planet.

Put completely different planets, hundreds to thousands of years of evolution, and you are going to have significant drift. Add in that there are dozens of worlds with human or other sophonts "native" to them adding even more complexity.

Is it ok if I repost your comments to the discussion thread?
 
Last edited:
Another book I'd like to see is a vastly expanded collection of events tables for character generation. It can even include nested tables or event chains that would give characters far more options or unique chains of life experiences.

I think it would go a long way toward defining characters, giving players more ideas to work with as they develop who their characters are, and doing a lot to reduce the probability of the same events occurring in the lives of multiple characters in the same party.

I'd like to see this, even if it were just an e-book.
 
Back
Top