Travellers Needed - The Future of Traveller

Count up another vote for a "Merchant Prince for MongTrav 2e", with the following suggestion: bring back the asteroid mining chapter from the original 2e High Guard.

Another idea for the future: a Pocket Empires book of some sort, particularly slanted toward technological and infrastructural development and how populations can grow.
 
Maybe this isn't the right place for this, but i'll throw it out here just in case. Wondering what the general opinion would be in, perhaps future books, or in the next edition, to have each Career have a "career specific ability" that's unique to that Career. Cyberpunk Red has something like this, where each role has a Role Ability that makes that role stand out in some shape or form. Perhaps just being a Traveller is special enough where it's not relevant, but maybe it's something to consider.
 
Cyberpunk is a class-based system, so that's quite different from how Traveller works. One of my group's PC started with the Navy, left, got drafted into Merchant, left, ended up a drifter, then became a pirate. So probably shouldn't have 4 different "special" skills.
 
Agreed, maybe not 4, no, but perhaps having the one from his or her last career. I mean, I understand that Traveller is open ended where anything is possible and a Traveller's career is more a history of where they come from and what they've done, and that's awesome, but thinking about how an Entertainer with +3 Medic could easily perform surgery with the same expertise as an Agent or Noble with +3 Medic just seemed a little TOO freeform, but this is obviously how the designers wanted it. Just throwing the idea out there.
 
Bill Nye is an engineer who happened to prove more successful as an entertainer. And from a game perspective, you don't want players to have to get into certain careers to play certain roles in the campaign. Random generation works because there's a lot of paths to the destination and (with connections and crew type), it is impossible to not have a particular skill you *really* wanted. Making certain perks associated with specific outcomes would undermine that.
 
I would like to see Mongoose try something similar to what ADB did with their Omega Sector series of supplements - describe an area outside of Charted Space, with a couple of sectors written up in detail. A brand-new area set in the Traveller galaxy but not tied to the established species and polities of the Third Imperium could be very interesting and also attractive to potential players and refs who may be a bit intimidated by the accumulated history of Charted Space. Maybe flesh out the area of space around Tinath would be a good start. No idea if Marc Miller would be amendable to the idea, but I think it could be worth a shot.
 
The Starship Operator's Manual was a MegaTraveller supplement by DGP. It goes into great detail about ship systems, giving descriptions and technobabble/handwavium explanations of how they are supposed to work.
It also included a breakdown of typical shipboard tasks and the task library was firmly established.
 
1. Thoughtcrime.

2. Thou shalt not covet thy neighbour's house, thou shalt not covet thy neighbour's wife, nor his manservant, nor his maidservant, nor his ox, nor his ass, nor any thing that is thy neighbour's.
 
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1. Thoughtcrime.

2. Thou shalt not covet thy neighbour's house, thou shalt not covet thy neighbour's wife, nor his manservant, nor his maidservant, nor his ox, nor his ass, nor any thing that is thy neighbour's.
Well yes...but I wanted a little deeper than that.
 
Well yes...but I wanted a little deeper than that.
There is a lot on Aslan culture in the volume Pirates Of Drinax : The Trojan Reach. I'm currently re-reading it myself, slowly.
I believe that "Aliens of Charted Space Vol 1" covers creating Aslan Travellers as well.

If you'd like deeper details than what can be reasonably posted to the Forum, could you come up with a scenario where an Aslan is interacting with Humans and perhaps some people on here could explain how the Aslan would typically react to it?
 
1. The Zhodani monitor actively for deviant thought patterns; wouldn't be surprised if they use precognition to catch crime before it even buds.

2. Since Aslans are highly expansionist, appropriating stuff from your neighbour is likely to lead to genocidal feuds.
 
There is a lot on Aslan culture in the volume Pirates Of Drinax : The Trojan Reach. I'm currently re-reading it myself, slowly.
I believe that "Aliens of Charted Space Vol 1" covers creating Aslan Travellers as well.

If you'd like deeper details than what can be reasonably posted to the Forum, could you come up with a scenario where an Aslan is interacting with Humans and perhaps some people on here could explain how the Aslan would typically react to it?
I am specifically referring to crime. Not general culture.
 
1. The Zhodani monitor actively for deviant thought patterns; wouldn't be surprised if they use precognition to catch crime before it even buds.

2. Since Aslans are highly expansionist, appropriating stuff from your neighbour is likely to lead to genocidal feuds.
Well this is probably not the thread for this discussion. I am more wanting a book covering crime across the Traveller Universe.
 
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