Travellers Needed - The Future of Traveller

MongooseMatt said:
In the past, we have had an unofficial polling of Traveller players to see what they are wanting/expecting to see in future Traveller books. In the past, you have asked us for more playable aliens (which led to the Aliens of Charted Space series and the minor race articles in JTAS), exploration campaigns (Deepnight Revelation), and a focus on the Solomani (Solomani Front and a new line of Solomani adventures).

So, we come to you again - what would you like to see for Traveller in 2022 and beyond?

No answer is too silly (well, maybe...), and we are happy to look at all areas of the game, be it rules-based or areas of Charted Space.

Over to all of you!

A City Box Set with a big, beautiful map and a lot of intrigue.

Regards,
 
A second Traveller Companion, perhaps titled Citizens of the Imperium, providing more occupations, including those from the various 1e books that were left out. I for one would like to see the Belter restored to its previous status as a full-time occupation, with its own tables. See the old GDW supplement, Beltstrike, for inspiration. The second companion could also include expanded Mishap and Event tables for all occupations and perhaps revise the Mustering Out tables to include fewer ship benefits.

Mid-length adventures set in a single world, a la Tarsus (or Aurore for 2300AD), that can be used as a setting for future adventures. So far, we’ve had fleshed-out sub-sectors, but how about a planet as a sandbox? Bellerophon and Galatea would be examples of more exotic locations.
 
It was recently announced that Babylon 5 will be getting a redo with JMS at the helm again.

I know the D20 stuff is likely not a starting point, but what about expanding B5 Traveller?

The TL differences clearly work well with the B5 setting. I thought Mongoose did a wonderful job of expanding the B5 universe. If the interest comes back with the new series, resurrecting and updating the Babylon 5 universe with Traveller as its base would be AMAZING! I would buy the h#ll out anything you published...
 
How about books for newbies?

An introduction to role-playing games and Traveller? With plenty of art for inspiration?

Have "Introduction to..." chapters in future sector/universe books?
 
IanBruntlett said:
How about books for newbies?

An introduction to role-playing games and Traveller? With plenty of art for inspiration?

Traveller: Explorer's Edition - coming in December :)
 
What about a book on the Core? Detailing Capital, the old Sylean worlds etc. We always explore the frontier, the border worlds and that kind of adventure, but the Core is the shining beacon of Imperial civilisation. Floating grav cities, nobles, corporate headquarters, higher general tech levels than most of the Imperium etc. I'm sure there are plenty of adventures there, maybe less about exploring new worlds and more about corporate intrigue, super high scale heists, whatever political games the Moot is up to this year etc.
 
The Canterbury Tail said:
The Third Imperium, coming out next month :)

Okay then :)

How about a series of adventures set in the Core?
[/quote]

Take a peek here: https://www.mongoosepublishing.com/releaseschedule

It looks like 3 Core Adventures are in the pipeline :)
 
I may be alone in this, but I'm a GM with a somewhat overwhelming real life. So what I would like to see are more adventures with "easy to file off serial numbers": set on non-mainworlds, or not overly reliant on local politics or conditions, so they would require a minimum of massaging wherever your campaign happens to be set.

For example, "Royal Hunt" from JTAS 4 is extremely easy to lift and drop into your campaign. "A Dagger at Efate", also from JTAS 4, would be very difficult to set anywhere else.
 
cunningrat said:
I may be alone in this, but I'm a GM with a somewhat overwhelming real life. So what I would like to see are more adventures with "easy to file off serial numbers": set on non-mainworlds, or not overly reliant on local politics or conditions, so they would require a minimum of massaging wherever your campaign happens to be set.
You're not alone.

In lockdown, I started reading about running RPGs and writing adventures. I am currently reading through the Sci-Fi chapter of "Eureka: 501 Adventure Plots" published by Engine Publishing. It provides 167 Sci-Fi plots. I've been reading system-neutral books far and wide, so, after reading "Masks: 1000" NPCs I'll be re-reading Mongoose' Traveller adventure modules to run them in the coming months for friends who have never played Traveller.

To be fair to Mongoose, these of their 1st edition books have inspired me, too:-
* Campaign Guide
* 760 Patrons (2e)
* 1001 Characters Supplement 7
* Adventure Seeds Supplement 16
They are available as PDFs (if you are willing to dig around) from https://www.mongoosepublishing.com/rpgs/1st-edition-traveller.html

And these 2nd edition books:-
* Core Rule Book
* Traveller Companion
 
IanBruntlett said:
The Canterbury Tail said:
The Third Imperium, coming out next month :)

Okay then :)

How about a series of adventures set in the Core?

Take a peek here: https://www.mongoosepublishing.com/releaseschedule

It looks like 3 Core Adventures are in the pipeline :)
[/quote]

Doh, don't know how I missed then. I'll be quiet now.
 
Rather than doing a ‘Time Traveller’ book, what about taking a leaf out of the Ant Man movie/comics and making a ‘Quantum Traveller’ book?

That is, expanding on the idea of scifi idea of changing physical dimensions, Travellers could travel into the sub atomic world (and potentially time travel because of it). The only thing more jaw-droopingly vast than the hugeness of expanding universe, is just how small things go too.

https://htwins.net/scale2/

Following on, what about a book where we can explore really freaky potential technologies (Tech Level 15+) and how they could impact your game. There was also a neat supplement for T4 called ‘Anomalies’ which could explore plot hooks from weird things that Travellers could encounter. Again, the more you extrapolate from real science ideas the better.
 
How about a book that goes over the more common Humnaniti phenotypes (or insert better word then kind/race).
The Ancients transplanted what like low triple digits of humans through charted space and 40 survived. And then there are quite a few deviations and genetically modified humans.
 
A phenotype is an observable trait determined by a genotype, like black hair or blue eyes for example. It isn’t a ‘race’ which technically doesn’t have a meaning in biological terms. A ‘species', however, is basically what you call a collective group of organisms that breed to make offspring.
 
TrippyHippy said:
A phenotype is an observable trait determined by a genotype, like black hair or blue eyes for example. It isn’t a ‘race’ which technically doesn’t have a meaning in biological terms. A ‘species', however, is basically what you call a collective group of organisms that breed to make offspring.

Almost none of the humaniti have speciated, as they can freely have viable children between them.
 
Then in biological terms they are of the same species, and that is it.

While they may have cultural and ethnic differences, these are not significant in genetic terms. Biologically, there isn’t such a thing as a ‘race’.
 
TrippyHippy said:
Then in biological terms they are of the same species, and that is it.

While they may have cultural and ethnic differences, these are not significant in genetic terms. Biologically, there isn’t such a thing as a ‘race’.

I'm with you, which is why I was searching for a term other then that to describe the different populations of Humaniti in chartered space.
 
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