Travellers Needed! High Guard Updates

Slight correction: he puts a personal energy shield (in many ways an even more mad device) in play in Sylean Dream. It's Hanrahan who puts an energy shield on a ship in an adventure, and at least then it's Ancients so any cray-cray shit flies with that.

The one-off from Chris is ion-cannons: again, it is in the Glorious Empire book and is the only place those appear in all of the books I have (which is a shamefullly large number). He does love the novel, non-charted-space stuff.

Edit: this is not some pious objection on my part: I have used both.
Got it.
I wrote an adventure with a TL-17 personal field generator as an implanted augmentation on a time-shifted NPC.
Closest things we used to a ship-sized energy shield was a hullscale electrostatic armour (derived from the Vehicle Handbook) and a screen that uses gravitics to hold a special brand of sand in place around the spacecraft
 
Got it.
I wrote an adventure with a TL-17 personal field generator as an implanted augmentation on a time-shifted NPC.
Closest things we used to a ship-sized energy shield was a hullscale electrostatic armour (derived from the Vehicle Handbook) and a screen that uses gravitics to hold a special brand of sand in place around the spacecraft
I admit that I have the odd ship shield around. It makes fights last longer; it stops fights ending with a single beam laser shot from a cloaked ship; and (most importantly) it gives another combat role for the slightly-too-large Monday night table.
 
I hate jagged tables and it was a good fix for one, though there are still several that bother me. And it made 100 tons ships much more viable, which I loved.
I will miss the change.
Ok, looking back, there are only 3 tables in the construction rules that really bother me.
Bridges, p19
100 is the only line that doesn't start with a 1. Why?

Crew Reduction, p22
Why does it start with an ending 1, but all other lines are 0?

Docking Clamps
Type III, starts with a 0, where all the others start with 1.

There isn't really a magic line between 99 and 100 that turns a small craft into large craft. The only real difference is that you can't mount a jump drive under 100 tons.

I would just really like rational charts that don't have those jarring jumps and give some small advantage to 100 ton ships, because they can use the boost.

Anyway, I'll play it the way I want in MTU, but for when building for other folks, RAW is the law.
 
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