Condottiere
Emperor Mongoose
Californium rounds and nuclear damper.
Yes, very old school- I remember reading about that in the LBB Mercenary, and was glad to see how it carried on through all the modern editions.Californium rounds and nuclear damper.
That is for shift workI don't know if this has been mentioned or not, but is the crew requirements for gunners on Commercial / Military craft correct?
For Military it says "1 per small bay; 2 per turret, barbette, medium bay and screen; 4 per large bay; 1 per 100 tons of spinal mount weaponry" Surely a single turret doesn't require twice the crew as a small bay?
Though the actual crew are told it is for shift work...Less shift work, more casualty replacements.

They don't exist in my gameWith the impending advent of Hop 1 drives
Then this suggested addition wouldn't apply to you, and you can continue to march to your own drum.They don't exist in my game
I disagree. It is far more than the cost of the fuel that determines the rates. Considering the convenience and utility of getting things father faster, and the cost of the drive being much more expensive, that makes no sense.If 1 hop travel uses the same fuel as J-1 and it takes the same time, in the same stateroom then it should cost the same as well.
Your increased mortgage is your investment in the ship which you recoup when you sell it.

And yet they must be paid monthly because that is how mortgages work in the game (and in real life). We'll just have to disagree on this one.Cost of purchase is cap ex not op ex. You could include maintenance costs but amortised across the number of jumps per year but it probably won't make much of an extra dent.