Travellers Needed! High Guard Updates

Batteries (not the power kind...)
I'm supposed to be putting together an outline for the Compendium, which should include rules not in Core, Highguard, or the Companion... I think the battery rules are in Elements? They should be tied to crew size and I think I can be a little creative... once I find the rules.

Unrelated to Highguard, but not the Compendium: Will also try and pick some useful bits out of Mercenary... and see if I can sneak in a Snapshot rule while I'm at it.

(Yes, Matt, I'll be working on it... soon as we get our one remaining cat back from the vet... after that bill, I'd better write a couple of books this year...)
Work on a Fusion Fire & Steel unified construction system maybe, please?!
 
Batteries and Crew Sizes: found it the third place I looked. Imperial Navy p. 113-114. Needs to be a little scrunched for the Compendium, but... this Book is going to a be treasury hunt with my memory and mediocre organization skills racing my aging brain. Fun!
 
As I was supposed to be doing something else, I decided to take a look at updating the Spinward Extents books to the 2022 High Guard standard and then decided to do the entire Corellan League Star Fleet and one thing I really noticed: Ships between 2000 and 5000 tons are not optimal: You need to be 5001 tons to get a crew size reduction (which actually is a bit silly - making the minimum exactly 5000 tons would be better. Same applies to Military Hulls and Distributed Arrays. All the ships I started at 4000 tons ended up being much better designs at 6000 tons, with about the same sized crew. And exactly 5000 tons really sucks. Also, the sensor operator thing for 7500 tons seems unnecessarily one-off - making that 5000 tons as well would be less obscure.

(Didn't go though all 19 pages of this thread, so I apologize if these issues have already been brought up)
Yea I found if you use Barracks for ship crews you go a long way in fixing this problem especially with ships under 2000 dt which often can run military crew levels.
 
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