Travellers Needed! High Guard Updates

Fueling is the only thing that might be an issue. Need some way to account for the very minor amount of space it would take to run in hose and cut off valve from the fuel tank.
The cost would be minimal. Also, it isn’t enumerated in the cost of a docking space either. A hose makes a lot of sense and the cost could be rolled into the airlock.
 
It makes sense to me. Would it be enough to be worth charging extra for it?
Thinking about it, I honestly think it could be rolled into the cost of the fuel system. It would be very inexpensive and the ship might need to refuel a small craft in the cargo bay, a docking bay, a hanger, or even clamped to the outer hull. I’d call it part of that and be done with it.
 
Underway replenishment.
I’m more inclined to believe that is ship to ship rather than internal to the ship.

1766586830159.png

Maybe is cheaper version that is less capable to quantify it. Only moves fuel, only inside the ship, only moves 10 tons of fuel an hour, and only takes up 1/10 of a ton of space, and costs KCr 2.5. A pump and hoses that can move the fuel safely.

This is a wild guess and could be tweaked, but is what I would go with if quantifying it for a rule.
 
Last edited:
Really, unless you're dealing with reaction drives, you'd only need 1 ton of UNREP max for 10 light fighters. If you create an entire airlock, 10% larger than the craft you want to contain, I think it's fair to allow for the extra 10% to include your fuelling apparatus for free. So to simplify the whole process, I'm going to change (IMTU of course) the cost of docking space to MCr0.11 per ton (cost of an airlock plus a bit). It's still pretty steep when you're designing a budget junker, but at least makes sense.
 
qz2hzmbSBZwRUvT7JJFebYKH94RtLfKB5RcVg8sM.jpg
 
As much as I hate to admit it, Wayne McComber of Facebook did make one good point, the docking space is likely more armored against accidental bumps by the craft using the space and has a cradle of some sort for securing it. Now, an airlock could contain tiedown points as part of the design without any real cost, but that's not a full security cradle/locking frame.

So now I think there is a valid reason for the cost of the docking bay, but I see no reason to limit airlocks from the use for budget builds.

Oh, and for anything that wants to launch tubes or recovery bays, those you have to use docking space or hanger for. And that does make sense.
 
As much as I hate to admit it, Wayne McComber of Facebook did make one good point, the docking space is likely more armored against accidental bumps by the craft using the space and has a cradle of some sort for securing it. Now, an airlock could contain tiedown points as part of the design without any real cost, but that's not a full security cradle/locking frame.

So now I think there is a valid reason for the cost of the docking bay, but I see no reason to limit airlocks from the use for budget builds.

Oh, and for anything that wants to launch tubes or recovery bays, those you have to use docking space or hanger for. And that does make sense.
Interior docking clamp?
 
As much as I hate to admit it, Wayne McComber of Facebook did make one good point, the docking space is likely more armored against accidental bumps by the craft using the space and has a cradle of some sort for securing it. Now, an airlock could contain tiedown points as part of the design without any real cost, but that's not a full security cradle/locking frame.

So now I think there is a valid reason for the cost of the docking bay, but I see no reason to limit airlocks from the use for budget builds.

Oh, and for anything that wants to launch tubes or recovery bays, those you have to use docking space or hanger for. And that does make sense.


The difference is time. You can have your Air Raft in the hold it takes you longer to deploy it and you have to open the cargo area to space. There are rules for it somewhere. Can't remember where of the top of my head
 
I think one of the things that needs to be fixed is spinal mounts in the exotic weapons section. As you can see from these screenshots the Neutron Laser and Super Laser are identical except for damage. Now the Super Laser is probably included like hyperdrive for settings other than Charted Space. That said the Neutron Laser definitely fit Charted space except its stats are completely broken. The Tonnage should be 2,000 Dt not 20,000dt, the Power should be +600 not +6,000, the cost should be 2,500MCr not 25,000MCr this make much more sense for a weapon that’s a weaker version of the particle spinal mounts (the range probably should be increased to Extreme ) yes it has a unlimited size but it’s also 5 TL higher than the particle spinal mounts. With disintegrator spinal mounts being increased to TL 20 the Neutron Laser make sense intermittent spinal mounts.
 

Attachments

  • IMG_1685.jpeg
    IMG_1685.jpeg
    109 KB · Views: 0
  • IMG_1684.jpeg
    IMG_1684.jpeg
    109.4 KB · Views: 0
Ok, for an air/raft, a 5 ton airlock is only 500 KCr, vs 1.25 MCr for docking space. And I see no advantage for using docking space, since an airlock has exactly the same exterior access and size and the limitations would be pretty much the same. And if you want to double the size and use it as a hanger instead, the only issue I see is the hanger would have easier access to the workshop, but not by much. Not even sure you'd need the docking clamp for a small craft instead of a vehicle.
Docking spaces are designed for the vessel to be launch-able if you store it in an Airlock its cargo and needs to be set up first. A Docking space has the facilities needed to land, launch, store and minimum maintenance. A airlock on the other hand doesn’t have these capabilities, you might be able to tie down the vessel but that’s not the same as clamping it down with heavy mechanical system. It’s also been stated you can store cargo in an airlock but nothing else. I would say if you store your Airraft in an airlock you have to land and prep it before you can use it. Bottom line is you pay the extra cost and tonnage for a Docking Space so you can have imminent launch and recovery capability.
 
Back
Top