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Fueling is the only thing that might be an issue. Need some way to account for the very minor amount of space it would take to run in hose and cut off valve from the fuel tank.
The cost would be minimal. Also, it isn’t enumerated in the cost of a docking space either. A hose makes a lot of sense and the cost could be rolled into the airlock.
 
It makes sense to me. Would it be enough to be worth charging extra for it?
Thinking about it, I honestly think it could be rolled into the cost of the fuel system. It would be very inexpensive and the ship might need to refuel a small craft in the cargo bay, a docking bay, a hanger, or even clamped to the outer hull. I’d call it part of that and be done with it.
 
Underway replenishment.
I’m more inclined to believe that is ship to ship rather than internal to the ship.

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Maybe is cheaper version that is less capable to quantify it. Only moves fuel, only inside the ship, only moves 10 tons of fuel an hour, and only takes up 1/10 of a ton of space, and costs KCr 2.5. A pump and hoses that can move the fuel safely.

This is a wild guess and could be tweaked, but is what I would go with if quantifying it for a rule.
 
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Really, unless you're dealing with reaction drives, you'd only need 1 ton of UNREP max for 10 light fighters. If you create an entire airlock, 10% larger than the craft you want to contain, I think it's fair to allow for the extra 10% to include your fuelling apparatus for free. So to simplify the whole process, I'm going to change (IMTU of course) the cost of docking space to MCr0.11 per ton (cost of an airlock plus a bit). It's still pretty steep when you're designing a budget junker, but at least makes sense.
 
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As much as I hate to admit it, Wayne McComber of Facebook did make one good point, the docking space is likely more armored against accidental bumps by the craft using the space and has a cradle of some sort for securing it. Now, an airlock could contain tiedown points as part of the design without any real cost, but that's not a full security cradle/locking frame.

So now I think there is a valid reason for the cost of the docking bay, but I see no reason to limit airlocks from the use for budget builds.

Oh, and for anything that wants to launch tubes or recovery bays, those you have to use docking space or hanger for. And that does make sense.
 
As much as I hate to admit it, Wayne McComber of Facebook did make one good point, the docking space is likely more armored against accidental bumps by the craft using the space and has a cradle of some sort for securing it. Now, an airlock could contain tiedown points as part of the design without any real cost, but that's not a full security cradle/locking frame.

So now I think there is a valid reason for the cost of the docking bay, but I see no reason to limit airlocks from the use for budget builds.

Oh, and for anything that wants to launch tubes or recovery bays, those you have to use docking space or hanger for. And that does make sense.
Interior docking clamp?
 
As much as I hate to admit it, Wayne McComber of Facebook did make one good point, the docking space is likely more armored against accidental bumps by the craft using the space and has a cradle of some sort for securing it. Now, an airlock could contain tiedown points as part of the design without any real cost, but that's not a full security cradle/locking frame.

So now I think there is a valid reason for the cost of the docking bay, but I see no reason to limit airlocks from the use for budget builds.

Oh, and for anything that wants to launch tubes or recovery bays, those you have to use docking space or hanger for. And that does make sense.


The difference is time. You can have your Air Raft in the hold it takes you longer to deploy it and you have to open the cargo area to space. There are rules for it somewhere. Can't remember where of the top of my head
 
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