Travellers Needed! High Guard Updates

Expand the retrotech rules to all ship components if a GM wants. A TL15 yard should be able to make a TL12 equivalent ship cheaper with parts and systems made less expensively at higher tech levels. Probably not the hull, but the components and systems.
AGREED!
The whole Retrotech/Prototype rules needs to be applied to spacecraft components in general, especially Computers and Cores.
 
Shouldn’t the costs go down for mature tech?
Not necessarily. Yes, in the case of something obvious already in our real world, like computer power and miniaturization, but in cases where, for game balance, the higher TL should come at a greater price, then for game balance reasons, make it higher. If one argues that this is not realistic, then in that case come up with a narrative of why it must cost more (It uses a rare element called "handwavium").

Game Balance should always trump real world realism, else you end up with a crappy game.
 
Not necessarily. Yes, in the case of something obvious already in our real world, like computer power and miniaturization, but in cases where, for game balance, the higher TL should come at a greater price, then for game balance reasons, make it higher. If one argues that this is not realistic, then in that case come up with a narrative of why it must cost more (It uses a rare element called "handwavium").

Game Balance should always trump real world realism, else you end up with a crappy game.
I agree with that. It just seems arbitrary in the way other tech goes down in cost in the game as the TL increases past its introduction.
 
I just noticed that the definition of Adventure-Class ships changed from 2,400 tons in High Guard 22 to 2,000 tons in Adventure-Class Ships. You should probably make sure it gets changed in High Guard.
 
Dunno. That seems like a bit of a pointless effort, since there is no mechanical difference between ACS and BCS ships that I am aware of.

It's not like there's a tax difference so everyone makes SUVs that they can label trucks (low import tax) instead of sedans that are labeled as cars (high import tax).
 
From T5

ACS Adventure Class Ships
Ships with tonnage between 100 (the minimum possible) and 2400 tons.
Adventure class ships are appropriate for ownership by, and operation by, player characters.

BCS Battle Class Ships
Ships from 2500 tons upward to about 100,000 tons. Battle class ships may be encountered, but are rarely under the control of player characters. They are important for strategic decisions in naval warfare.

FCS Fleet Class Ships
The ultimate in starships: the largest of ships with tonnages in hundreds of thousands of tons (to the practical maximum of about a million tons).
Fleet class ships are most important in strategic government operations.
 
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