ProfGrizzlyJon
Emperor Mongoose
Totally disagree- In fact this section should be expanded to reduce the inconsistencies.Un nerf fighters. Their weapons shouldn’t be range restricted.
Dump dogfighting. Seriously. It has no place in space combat.
Totally disagree- In fact this section should be expanded to reduce the inconsistencies.Un nerf fighters. Their weapons shouldn’t be range restricted.
Dump dogfighting. Seriously. It has no place in space combat.
Because Lifters?My favourite being that detached bridges have factor/zero acceleration, which allows a soft planetary landing.
AGREED!Expand the retrotech rules to all ship components if a GM wants. A TL15 yard should be able to make a TL12 equivalent ship cheaper with parts and systems made less expensively at higher tech levels. Probably not the hull, but the components and systems.
Even if there is just a Summary of 3I Tech and application, that would be great. Call it "Ship Design Philosophy"here should be clear instructions on what is Third Imperium tech and what isn't.
This is a genius idea, and I am stealing it immediately. @Geir this might not be a bad idea to also include in the Vehicle Handbook (if not too late)requires one full hull point to be counted as a spacecraft.
Because Lifters?
Not necessarily. Yes, in the case of something obvious already in our real world, like computer power and miniaturization, but in cases where, for game balance, the higher TL should come at a greater price, then for game balance reasons, make it higher. If one argues that this is not realistic, then in that case come up with a narrative of why it must cost more (It uses a rare element called "handwavium").Shouldn’t the costs go down for mature tech?
I agree with that. It just seems arbitrary in the way other tech goes down in cost in the game as the TL increases past its introduction.Not necessarily. Yes, in the case of something obvious already in our real world, like computer power and miniaturization, but in cases where, for game balance, the higher TL should come at a greater price, then for game balance reasons, make it higher. If one argues that this is not realistic, then in that case come up with a narrative of why it must cost more (It uses a rare element called "handwavium").
Game Balance should always trump real world realism, else you end up with a crappy game.
This could also be a solution to one of the other issues: What if Mongoose simply published a Summary of what is considered 3I and what is considered Core.Even if there is just a Summary of 3I Tech and application, that would be great. Call it "Ship Design Philosophy"
I have no issue with it staying 2,400 as T5 also has that number. It just means Adventure Class Ships need a tweak.Wiki still lists 2400 dTons